ddlc-jp-patch
RenPy
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ddlc-jp-patch
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And now, Doki Doki Literature Club... is coming out ACTUALLY in Japanese!
There was an unofficia translation made, https://github.com/proudust/ddlc-jp-patch , but there was never a full official translation made with the help of Team Salvato until now.
RenPy
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Anime Is Eating the World
So many things are wrong with this article but I’ll start with Haruhi Suzumiya being a ‘light novel’ (a novel printed in large text as if for seniors with a few illustrations) as opposed to a ‘visual novel’ (something you would make with https://www.renpy.org/)
It is hard to know because financials aren’t public but it’s not clear to me that Crunchyroll has really addressed the commercial provlems anime had in western markets. In the VHS era there was a fight over subtitles vs dubs which was acute because you could not put multiple content tracks on the media, in the DVD age you could.
More fundamentally, dubs cost a lot of money in comparison with subs and were always terrible until the people who made those terrible dubs gained experience and some of them got good. At the time people though subs had a limited market but now subprime anime (and sometimes good anime) gets shoveled onto Tubi and people watch it —- today we’re in the habit of watching movies with subtitles because you can’t make out the dialog on half of the new Hollywood movies anyway.
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Ask HN: Platform for 11 year old to create video games?
Many great suggestions in this thread. Some that I didn't spot:
Lua isn't tough to pick up given you already know JS and Python. It's a bit of a weird hybrid of the two in its own unique ways. If show that you are learning it with you child, sometimes that can be a great experience. Löve2D can be a fun, very self-contained sandbox: https://www.love2d.org/
On the Python side, Ren'Py can be a great place to start. Visual Novels may not be half as popular outside of Japan, but Visual Novel-like conversations are everywhere in modern games and you can start with easy to script "Choose Your Own Adventure" Visual Novel conventions and expand to a wide range of genres from RPGs to "life sims" to some form of turn-based strategy games easily from there (and just about anything with more work). Ren'Py starts from its own relatively simple conversation-focused scripting language with Python-like conditions, and then allows you to expand towards custom Python code as you get familiar with it. https://www.renpy.org/
- Ren'Py
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When did you Really get the Hang of Programming?
..and even more recently, I truly felt like I got a hang on something when I made my first ever visual novel with Sublime and Ren'Py!
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Lessons from Open-Source Game Projects
Ren'Py - Visual Novel Engine. Python, Cython, C
- Ask HN: Software to Develop Interactive Stories?
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
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Having an issue with custom credits menu
###################################################### Credits label credits(): $ credits_speed = 20 scene black show text '''{b}Blabla:{/b}\n\n{i}Me{/i}\n\n\n {b}Clacla:{/b}\n\n{i}You{/i}\n\n\n {b}Dladla:{/b}\n\n {i}He{/i}\n\n\n {b}Hlahla:{/b}\n\n{i}She{/i}\n\n\n {b}Brrr:{/b}\n\n{i}Grrr{/i}\n\n\n {b}Drrr:{/b}\n\n{i}Hrrr{/i}\n\n\n\n\n Made with {a=https://www.renpy.org/}Ren'Py{/a} v[renpy.version_only]\n\n\n{b}Ren'Py License:{/b}\n[renpy.license!t]''' at Move((0.5, 1.0), (0.5, -1.0), credits_speed, xanchor=0.5, yanchor=0) with Pause(credits_speed+4) return init screen about(): tag menu add "main_menu" use game_menu(_("Credits"), scroll="viewport"): style_prefix "about" fixed: xalign 0.5 yalign 0.5 viewport id "vp": draggable True mousewheel True has vbox: spacing 3 textbutton _("whattheheeeeellll") action Jump("credits") init -1 style about_label is gui_label init -1 style about_label_text is label_text init -1 style about_text is gui_text init -1 style about_label_text: size gui.label_text_size
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How would I make a visual novel on Mv?
You can also check https://www.renpy.org/
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Here are some screenshots from my recently finished visual novel about Fischl, "Wahn und Traum"! (incidentally free to play now and findable in the comments)
I can't speak for in-game stuff, but I encourage anyone who wants to to try making a visual novel! It's way easier than you'd think it is. The only tools I really used were Ren'Py (the engine), CSP and Paint.net (for the art), and KKT (for the models).
What are some alternatives?
fae-mod - In "Forever & Ever", you can become closer to Sayori than ever before! You have all the time in the world to build the perfect relationship with our cinnamon bun as the star of the show.
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
DokiDoki-RenPy - Decompiled and formatted code of old DDLC for RenPy Launcher (Only for modding and internal use)
ink - inkle's open source scripting language for writing interactive narrative.
DDLCModTemplate2.0 - A new template for producing DDLC mods that adhere to Team Salvato's guidelines based off DDLC itself.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
DDLCComfyUI - Doki Doki Literature Club modification which improves various aspects of the user interface while retaining original look and feel.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
DDLCtVN - Doki Doki Literature Club, the Normal Visual Novel!
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
MAS_ESP - Proyecto al español de Monika After Story.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!