observable VS Nfy

Compare observable vs Nfy and see what are their differences.

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observable Nfy
1 3
289 12
- -
3.2 0.0
over 2 years ago over 1 year ago
C++ C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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observable

Posts with mentions or reviews of observable. We have used some of these posts to build our list of alternatives and similar projects.
  • can you create a dynamically updating variables in c++
    1 project | /r/cpp | 19 May 2021
    Lots of low-level answers here... Any chance you're looking for something higher-level like an observable library? (I'm not advocating for that one in particular, as I've never used it, but its readme demonstrates the idea well.)

Nfy

Posts with mentions or reviews of Nfy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-12.
  • Communication between game engine modules
    1 project | /r/gameenginedevs | 11 Jul 2022
    For me, the answer is a generic multicast notification system. It utilizes a template based approach that allows you to define prototype messages using a class-based interface that you wish to send to another library. For example, your input library might respond to things like a button down / up, mouse clicks, etc, etc. So you'd create an interface that defines all your input notifications as functions. I won't go into detail, because it's well documented in that link.
  • Is cyclic dependency actually the result of bad design?
    1 project | /r/cpp_questions | 4 Jun 2022
    In my own code, I make use a generic notification system which allows high-level systems to register themselves with lower-level libraries to help invert dependencies. An example of this is how my game engine's UI library can register itself with the Input library, so it can receive mouse, keyboard, and gamepad events, necessary for manipulating UI controls. But the Game itself also needs to register for some UI events itself, not to mention debug functionality like ImGui for debug windows, etc. So I use this notification system to ensure the low-level Input library can push events out to multiple subscribers without needing to know about them.
  • Event handlers with variable arguments without variadic args
    3 projects | /r/cpp | 12 Mar 2021
    See if this is close to what you're looking for: https://github.com/JamesBoer/Nfy

What are some alternatives?

When comparing observable and Nfy you can also consider the following projects:

ReactivePlusPlus - Implementation of async observable/observer (Reactive Programming) in C++ with care about performance and templates in mind in ReactiveX approach

Jinx - Embeddable scripting language for real-time applications

assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

CppProperties - CppProperties is a single header libaray for enabling the property system architecture

EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

magnum-examples - Examples for the Magnum C++11 graphics engine

Photino.Native - Re-Implementation of Photino.Native