dcpu-specifications
fantasy
dcpu-specifications | fantasy | |
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3 | 9 | |
45 | 1,313 | |
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0.0 | 6.8 | |
almost 10 years ago | 25 days ago | |
- | Creative Commons Zero v1.0 Universal |
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dcpu-specifications
- Picotron Is a Fantasy Workstation
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Releasing: My unfinished zachtronics style DCPU-16 puzzler
See the spec for https://github.com/lucaspiller/dcpu-specifications/blob/master/dcpu16.txt next word (literal), line 59
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I would to like to make a MAME frontend in Go.
Yes, DCPU-16 is from a canceled game. You can find a list of specifications in https://github.com/lucaspiller/dcpu-specifications. This is a fairly simple CPU (+ hardware) that had/has a fairly large cult-following, so you can find DCPU-16 programs that you can try running on it. Writing an emulator for it might be good next step after advent-of-code.
fantasy
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Picotron Is a Fantasy Workstation
There are plenty of alternatives you could find on [1] in the context of fantasy console, almost all of them, oss or proprietary, active or dormant. And honestly many of them were inspired by PICO-8.
[1]: https://github.com/paladin-t/fantasy
- Lista de Fantasy Consoles/Computers
- Why hasn't anyone considered porting the game this way
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Video games that help you learn programming/networking/databases?
Also look into fantasy game consoles. They are emulators of fake game consoles that you make your own games for using built in tools and they use a variety of languages. They're usually free and/or open source, too. There's a master list here but to save you a click, the most popular/favorite ones are:
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does anyone know a game engine the emulates the power and limitations of the snes?
I know that there are a bunch of "fantasy consoles" that provide constrained programming environments more or less similar to developing on older consoles. Pico-8 and TIC-80 are two well-known ones. Quadplay looks interesting to me, probably a bit more powerful than the SNES, but in the ballpark, in terms of resolution and color capabilities.
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Hey, y10 high school student doing GCSEs for Computer science (and some other unrelated GCSEs), I’m thinking of maybe starting to code a small indie game, nothing big at all, when should I start coding a small game and what ‘equipment’ do I need?
If you're interested in small games, Google "fantasy console" and look through this list. A fantasy console is a collection of programming and art tools that limit and simplify the development process. They're often inspired by early home computer systems (70s-90s) that had great hobby programming scenes. Some are free (as in freedom or at least free beer) some are paid, none should be expensive.
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[ANDROID] [2014-2017] A shared computer simulator from the perspecive of my dumb child brain who din't know english but stayed with that memory for years
Here's a list of Fantasy Consoles, which is what your post sounds like it's describing.
- A curated list of fantasy consoles/computers
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TIC-80 Tiny Computer
Not an exhaustive list but check this out: https://github.com/paladin-t/fantasy
What are some alternatives?
fynegameboy - 🕹️ A basic gameboy emulator for desktop and mobile
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
GoBoy - Multi-platform Nintendo Game Boy Color emulator written in Go
wasm4 - Build retro games using WebAssembly for a fantasy console.
giu - Cross platform rapid GUI framework for golang based on Dear ImGui.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
fyne - Cross platform GUI toolkit in Go inspired by Material Design
CROSS-LIB - CROSS LIB - A universal 8-bit library and some games built with it
dcpu16-game-one
hoard-of-bitfonts - turns out I like bitmap fonts
AdventOfCode2019 - 🎄Solutions to all 25 AoC 2019 problems in Rust
quadplay - The quadplay✜ fantasy console