mos
windows-rs
mos | windows-rs | |
---|---|---|
7 | 98 | |
37 | 9,857 | |
- | 2.1% | |
0.0 | 7.7 | |
over 1 year ago | 2 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mos
- Using an Amiga in 2021: Making an intro
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DevOps Style Development for the C64
Interesting! I wrote an assembler for the 6502 a while ago that works along the same lines. It supports running unit tests from the command-line, has a built-in 6502 emulator, uses the language server protocol to allow refactoring and syntax highlighting in VS Code and even hooks the VS Code debugger up to Vice.
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What's everyone working on this week (15/2021)?
Still working on mos, my 6502 assembler + toolchain. I've spent some evenings getting up to speed with the Debug Adapter Protocol, which allows me to provide a debugger in supported IDEs (like Visual Studio Code). Currently I'm wiring up the VICE emulator to this.
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What's everyone working on this week (10/2021)?
I've just released version 0.2.0 of MOS, my assembler for 6502 CPUs. Apart from spending some additional time on docs, I've spent most of my time on building a Language Server and an initial VSCode extension that supports things like syntax highlighting, find definition, formatting, etc.
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BBC Micro at 40: How it inspired a generation of coders
That CPU is still going strong. In fact, I'm currently building an assembler for the 6502 in Rust.
https://mos.datatra.sh
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What’s everyone working on this week (8/2021)?
I just released version 0.1.0 of my 6502 assembler/formatter called MOS! Really happy about it, since it's the first side-project I've actually managed to get to this state in a VERY long time.
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What's everyone working on this week (6/2021)?
Having said that, you're welcome to follow the repo on GitHub.
windows-rs
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3 years of fulltime Rust game development, and why we're leaving Rust behind
I'd say Rust does have that big ticket ecosystem push. Microsoft has been embracing Rust lately, with things like official Windows bindings [1].
The bigger problem is just inertia: large game engines are enormous.
[1]: https://github.com/microsoft/windows-rs
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Ask HN: What is the best way to build a desktop app in Windows in 2023?
It's a shame that, unlike with Win32, using WinUI places pretty harsh restrictions on which programming languages and environments you can use. Only C# and C++ are supported, the latter only with Microsoft compilers. For everything else, including Rust[1], Python and MinGW C/C++, there is no answer for OP's question, and the effect of this on the visual consistency of the Windows desktop is obvious - there is none. Every third-party app uses a different toolkit with a different look and feel, because the library providing the standard look and feel simply isn't available to the majority of developers.
[1]: https://github.com/microsoft/windows-rs/pull/1836
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Good rust book for the 1st time programmer with no prior programming experience?
[0] https://github.com/microsoft/windows-rs
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What in Rust is equivalent to C++ DLLs (shared libraries), or what do I need to do to support extensions in my app?
On Windows you'd need to call the LoadLibraryEx method. You'd also need a crate to call Win32 functions, I suggest windows-rs.
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Microsoft is to enable Rust use for Windows 11 kernel
windows-rs, Microsoft's crate wrapping the Windows API, already includes the WDK, the special sdk for creating kernel code.
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Which GUI toolkit for Rust today.. few questions...
On windows, I'll probably use https://github.com/gabdube/native-windows-gui or https://github.com/microsoft/windows-rs both of them seem pretty solid.
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Which crate for listing / moving Windows 11 windows ?
*nod* It's an official Microsoft thing generated from official Microsoft API definition files. (The repo is at microsoft/windows-rs on GitHub.)
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Kernel Headers for Windows could soon make it into windows-rs
Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:
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Is the Rust ecosystem capable of making a cross-platform mobile game with p2p Bluetooth yet?
Is something wrong with https://github.com/deviceplug/btleplug or you haven't found it? You could also use bindings to platform libraries like https://github.com/microsoft/windows-rs and https://github.com/rust-mobile/ndk if btleplug doesn't have something fundamental to you.
What are some alternatives?
RustBCA - A free, open-source Binary Collision Approximation (BCA) code for ion-material interactions including sputtering, implantation, and reflection
winapi-rs - Rust bindings to Windows API
shmem-ipc - Untrusted IPC with maximum performance and minimum latency. On Rust, on Linux.
Cargo - The Rust package manager
CleanIt - Open-source Autonomy Software in Rust-lang using gRPC for the Roomba series robot vacuum cleaners. Under development.
fltk-rs - Rust bindings for the FLTK GUI library.
traits - Collection of cryptography-related traits
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
nlprule - A fast, low-resource Natural Language Processing and Text Correction library written in Rust.
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
cpp-from-the-sky-down
maven-mvnd - Apache Maven Daemon