GLSL
VSIX Project that provides GLSL language integration. (by danielscherzer)
ShaderGen
Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#, (by mellinoe)
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GLSL
Posts with mentions or reviews of GLSL.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-06.
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What happened to glslDevil?
For sure, I think this is the same one linked elsewhere but I'll link it again just in case: https://github.com/danielscherzer/GLSL this is the one I use.
ShaderGen
Posts with mentions or reviews of ShaderGen.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-28.
- What would you want to see in a βnewβ Monogame?
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ComputeSharp, Run C# on the GPU
Another project is ShaderGen [0] which enables writing C# that can run on the GPU as well as on the CPU.
And there is a practical example implementing raytracing [1].
[0] https://github.com/mellinoe/shadergen
[1] https://github.com/mellinoe/veldrid-raytracer
What are some alternatives?
When comparing GLSL and ShaderGen you can also consider the following projects:
SHADERed - Lightweight, cross-platform & full-featured shader IDE
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! π