cxx-static-shared-example
nvim-dap
cxx-static-shared-example | nvim-dap | |
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12 | 138 | |
32 | 4,801 | |
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0.0 | 7.7 | |
over 2 years ago | 12 days ago | |
CMake | Lua | |
- | GNU General Public License v3.0 only |
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cxx-static-shared-example
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How does one just "create a library, package, or tool" ?
Anyone can create a library using cmake-init. This example goes into a little more detail and while it's for C++, the very same things apply sans a single target property on the library.
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CMake template for C++ library (static/shared & Windows/Linux) project
Thanks, I noticed a project friendlyanon/cxx-static-shared-example that have feature I didn't used.
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how can I make a dynamic library using cmake?
https://github.com/friendlyanon/cxx-static-shared-example explains how to do libraries correctly, https://github.com/friendlyanon/cmake-init gives you a template that's ready to go. If something is not clear, ask away.
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Beginner Question: How do I link a shared library (DLL) with my game's executable?
Here is an example going deeper into how to create a shared library using CMake: https://github.com/friendlyanon/cxx-static-shared-example You'd have to do these regardless of CMake, this just shows how to do it with it.
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A comprehensive resource for making libraries?
This example is more focused on explaining on the what and why.
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CPack builds too much
Or if you are also packaging .deb then you're going to need a toolchain anyway, you can put these variables there as well.
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I am trying to replace CMake with c++
To learn how to write a CML that is ideally written to be easy for both consumers building the library, developers developing the library and consumers vendoring the library via add_subdirectory (which will be a very very important thing to do in the near future), please check out this educational example repository https://github.com/friendlyanon/cxx-static-shared-example
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Ive created a github repo showcasing modern, target based, cmake projects
This repo will show you how to make your project CML for an easy to (re)use library that supports packaging.
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Nuke for C++
CMake's what you want. You need to know how separation of concerns applies when it comes the lists files. Resources in general suck, the CMake docs are not really discoverable, but are very good otherwise. You can get a handle of how things are supposed to be put together here.
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CLion IDE
cxx-static-shared-example - 50 lines for requirements + however many for sources + 60 for install rules: now this is a library that builds some artifacts. Still extremely simple and straightforward.
nvim-dap
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I can't stand using VSCode so I wrote my own (it wasn't easy)
There are DAP extensions for both Vim (e.g. https://github.com/puremourning/vimspector) and NeoVim (https://github.com/mfussenegger/nvim-dap). I can't speak as to the experience in detail (I think I briefly played with nvim-dap a year or two ago), but I suspect that for most it will be good enough.
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Can you get better dapui varibles?
https://github.com/mfussenegger/nvim-dap/issues/1062 https://github.com/mfussenegger/nvim-dap/issues/737
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How to start using Neovim for c++ development and debugging
Also, you can set up debugger integration with https://github.com/mfussenegger/nvim-dap .
- Build and run in one task using asynctasks.vim
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How can I debug Python code in neovim!
You could use nvim-dap with nvim-dap-python.
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How to debug python code in neovim
I'd suggest starting with a Neovim distro that makes things work for you and as you get familiar you can transition to a more custom configuration as you see fit. If you want to do it by yourself then the most popular plugin for debugging in Neovim is nvim-dap and there is also an extension for Python to give you a more ready to go config instead of doing it yourself. You should read the docs of those 2 to see how you should customize accordingly your configuration.
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How to configure vim like an IDE
(neovim only) nvim-dap
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How to display variable values inline?
https://github.com/mfussenegger/nvim-dap + https://github.com/theHamsta/nvim-dap-virtual-text should be able to do it, I think?
- New Nightmare, the Hammerhead Worm
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Q: Setting up typescript debugger for neovim?
If you want to debug types in TypeScript, you could use marilari88/twoslash-queries.nvim. If you would like to debug TypeScript/JavaScript code, then you need mfussenegger/nvim-dap, you could read this article: Debugging using DAP to understand how to set up it.
What are some alternatives?
Sharpmake - Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU makefiles, Xcode projects, etc.
vimspector - vimspector - A multi-language debugging system for Vim
meson - The Meson Build System
LunarVim - 🌙 LunarVim is an IDE layer for Neovim. Completely free and community driven.
ccls - C/C++/ObjC language server supporting cross references, hierarchies, completion and semantic highlighting
nvim-gdb - Neovim thin wrapper for GDB, LLDB, PDB/PDB++ and BashDB
FunctionalPlus - Functional Programming Library for C++. Write concise and readable C++ code.
nvim-dap-python - An extension for nvim-dap, providing default configurations for python and methods to debug individual test methods or classes.
HMake - C++ build system that uses C++ for build configuration.
CodeLLDB - A native debugger extension for VSCode based on LLDB
prorab - :construction_worker: non-recursive GNU make-based build framework
vscode-cpptools - Official repository for the Microsoft C/C++ extension for VS Code.