cxx-static-shared-example
Sharpmake
cxx-static-shared-example | Sharpmake | |
---|---|---|
12 | 6 | |
32 | 888 | |
- | 0.3% | |
0.0 | 8.7 | |
over 2 years ago | 1 day ago | |
CMake | C# | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cxx-static-shared-example
-
How does one just "create a library, package, or tool" ?
Anyone can create a library using cmake-init. This example goes into a little more detail and while it's for C++, the very same things apply sans a single target property on the library.
-
CMake template for C++ library (static/shared & Windows/Linux) project
Thanks, I noticed a project friendlyanon/cxx-static-shared-example that have feature I didn't used.
-
how can I make a dynamic library using cmake?
https://github.com/friendlyanon/cxx-static-shared-example explains how to do libraries correctly, https://github.com/friendlyanon/cmake-init gives you a template that's ready to go. If something is not clear, ask away.
-
Beginner Question: How do I link a shared library (DLL) with my game's executable?
Here is an example going deeper into how to create a shared library using CMake: https://github.com/friendlyanon/cxx-static-shared-example You'd have to do these regardless of CMake, this just shows how to do it with it.
-
A comprehensive resource for making libraries?
This example is more focused on explaining on the what and why.
-
CPack builds too much
Or if you are also packaging .deb then you're going to need a toolchain anyway, you can put these variables there as well.
-
I am trying to replace CMake with c++
To learn how to write a CML that is ideally written to be easy for both consumers building the library, developers developing the library and consumers vendoring the library via add_subdirectory (which will be a very very important thing to do in the near future), please check out this educational example repository https://github.com/friendlyanon/cxx-static-shared-example
-
Ive created a github repo showcasing modern, target based, cmake projects
This repo will show you how to make your project CML for an easy to (re)use library that supports packaging.
-
Nuke for C++
CMake's what you want. You need to know how separation of concerns applies when it comes the lists files. Resources in general suck, the CMake docs are not really discoverable, but are very good otherwise. You can get a handle of how things are supposed to be put together here.
-
CLion IDE
cxx-static-shared-example - 50 lines for requirements + however many for sources + 60 for install rules: now this is a library that builds some artifacts. Still extremely simple and straightforward.
Sharpmake
- Make a cross platform build system like Unreal Build Tool
-
CMake debugger allows you to debug your CMake scripts and more - C++ Team Blog
I've been using https://github.com/ubisoft/Sharpmake and that's been working really nicely. Much saner syntax imho, and covers all my use-cases at least.
- Do any of you use python or another scripting language instead of a build system?
-
How to Use CMake Without the Agonizing Pain - Part 2
It can get even faster. I already mentioned SharpMake above. It was and is being used by projects with LOC measured in millions and hell knows how many files. It uses globs and runs real fast. Don’t have exact numbers, but I remember that it took about a minute to generate a project and most of that time was spent running a custom build step which I think unfortunately is under NDA, but it wasn’t about project generation. Let’s just say that it processed a lot of data :)
-
I am trying to replace CMake with c++
There is a great thing from Ubisoft called Sharpmake: https://github.com/ubisoft/Sharpmake
What are some alternatives?
meson - The Meson Build System
HMake - C++ build system that uses C++ for build configuration.
ccls - C/C++/ObjC language server supporting cross references, hierarchies, completion and semantic highlighting
ubisoft-api - A handy npm package to extract data from Ubisoft services by reverse-engineering their public web APIs.
FunctionalPlus - Functional Programming Library for C++. Write concise and readable C++ code.
project-system - The .NET Project System for Visual Studio
CMakeJSON - Trying to get CMake work in a reasonable JSON format.
prorab - :construction_worker: non-recursive GNU make-based build framework
PCL - Point Cloud Library (PCL)
cmake-init - The missing CMake project initializer
Laravel Mix - The power of webpack, distilled for the rest of us.