cxx-modules-sandbox
Sandbox repository for various C++20 Modules use cases and how to build them (by mathstuf)
CPM.cmake
📦 CMake's missing package manager. A small CMake script for setup-free, cross-platform, reproducible dependency management. (by TheLartians)
cxx-modules-sandbox | CPM.cmake | |
---|---|---|
1 | 41 | |
62 | 3,367 | |
- | 3.3% | |
0.0 | 5.9 | |
almost 2 years ago | about 1 month ago | |
Shell | CMake | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cxx-modules-sandbox
Posts with mentions or reviews of cxx-modules-sandbox.
We have used some of these posts to build our list of alternatives
and similar projects.
-
C++ modules and buildsystems
Named modules have been working with a patched CMake and GCC since Feb 2019 (see this repo). Since then, P1689 has progressed to R4 after cycles with ISO C++ members and implementors. I've not yet updated the GCC patch for R4, so it doesn't work with the experimental support available in CMake 3.21.
CPM.cmake
Posts with mentions or reviews of CPM.cmake.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-11-24.
-
The Two Factions of C++
Have you taken a look at CPM ? https://github.com/cpm-cmake/CPM.cmake . It makes CMake project management easy - no need for separate package manager tool.
-
Using raylib with Dear ImGui: Game Dev Debugging UI
I like to pin GitHub dependencies using a commit hash, instead of a tag. You need a recent CPM.cmake file in your project for CPM to work.
-
C++ Game Utility Libraries: for Game Dev Rustaceans
C++20 brings std::format, improving C++ developer experience for formatting strings. If you have to use older standards, though, add fmtlib to your repo. It plays well with CMake and you can use CPM to add fmtlib to your project. The library supports many Rust format macro features, and makes code far cleaner when you need to do string interpolation with variables.
-
My (Herb Sutter's) C++ Now 2023 talk is online: “A TypeScript for C++”
This is true for almost all projects but things are getting better. I use CPM for a couple of years now and get the experience desired
https://github.com/cpm-cmake/CPM.cmake
-
CMake and Linking External libraries is a kick in the nuts if i've ever seen it.
Yes, i found vcpkg terrible and FetchContent usually works way better. An amazing project is https://github.com/cpm-cmake/CPM.cmake, which automates FetchContent and makes dependencies mostly hassle free.
-
Graphics in c++ but in wsl
There's two completely different aspects to your question. 1) How to manage libraries in c++ without dying from cringe? I'd suggest you use cmake as the build system and grab library sources directly from GitHub using this tool: https://github.com/cpm-cmake/CPM.cmake 2) How to get apps that run under WSL to display windows-native windows? I'm not sure, but it's probably this: https://github.com/microsoft/wslg
-
Where to store libraries in cross-platform C++ app?
I personally like to use something called CPMCmake for smaller personal projects, just because it has 0 requirements on the person that wants to use your project, they don't have to setup anything on their end, the only requirement is to have Cmake.
-
How do I include a library in cmake such that it is included in the project?
I personally would thoroughly recommend CPM. It's a CMake plugin which you install as a script in your CMake project and you can then use its function CPMFindPackage(), which basically wraps find_package() and ExternalProject() to use the former if the package is installed on the machine, or downloads it and builds it in-tree using the latter if not.
-
Create Python bindings for my C++ code with PyBind11
At first, I wanted to install it using Vcpkg but I ended up using CPM.cmake instead. Why? Because with Vcpkg on some platform it is messing up the config and choose a version of Python used in Vcpkg instead of the one I wanted to use. It is not that hard to fix, but why bother when I can install the library in one line with CPM.cmake
-
CPM.cmake to make CMake's FetchContent easier
set(CPM_DOWNLOAD_LOCATION ${CMAKE_BINARY_DIR}/CPM.cmake) file(DOWNLOAD https://github.com/cpm-cmake/CPM.cmake/releases/latest/download/cpm.cmake ${CPM_DOWNLOAD_LOCATION}) include(${CPM_DOWNLOAD_LOCATION})
What are some alternatives?
When comparing cxx-modules-sandbox and CPM.cmake you can also consider the following projects:
cpp-project - Boiler plate template for C++ projects, with CMake, Doctest, Travis CI, Appveyor, Github Actions and coverage reports.
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
cmake-examples - Useful CMake Examples
cmake-conan - CMake wrapper for conan C and C++ package manager
hunter - CMake driven cross-platform package manager for C/C++.