cstrike15_src
StrafeAnalyzer
cstrike15_src | StrafeAnalyzer | |
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15 | 1 | |
1,410 | 42 | |
- | - | |
0.0 | 2.8 | |
3 months ago | 8 months ago | |
C++ | C | |
- | MIT License |
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cstrike15_src
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CS: Go: From Zero to 0-Day
CS:GO and other source games have had loads of serious vulnerabilities. I've found a few myself just by looking at the leaked source code:
https://github.com/perilouswithadollarsign/cstrike15_src
The engine code is very old, and CS:GO itself was not developed by valve but by Hidden Path Entertainment initially as a port of CS: Source to console and they didn't really do a great job.
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fun fact: Source engine is actually pretty popular, because 4 out of top 7 Steam games use it
yes
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What are the flaws of this game?
I get where you're coming from and nothing is perfect but from a purely technical standpoint the hitboxes now are better than what most other games have. Also thanks to the leaked 2017 CS GO source code we know exactly how the post rework hitboxes (including the pose parameter bug fix) work and you could go over the code yourself if you wanted to.
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how to find fb_read object in ProcessMessages function?
If you look at the leaked source code here: https://github.com/perilouswithadollarsign/cstrike15_src (in the engine/net_chan.cpp file) you see that I am not an attention seeker and I am genuinely trying to make a packet injection tool. I am trying to follow this guide here: https://blog.ret2.io/2021/07/21/wtf-snapshot-fuzzing/ to fuzz csgo to find security vulns, but I am having trouble reverse engineering that said struct which I mentioned in my post.
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Bots are cheating
Thanks for that. You dont even have to get too far in the code to see that there's a function to ignore players - https://github.com/perilouswithadollarsign/cstrike15_src/blob/f82112a2388b841d72cb62ca48ab1846dfcc11c8/game/server/NextBot/NextBotUtil.h
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Did someone already analyse leaked souce code to see how MM ranking actually works ?
I'm surprised I haven't found a complete and detailed explanation of the matchmaking rank system following the 2015 leak given that this is, along with anticheat, one of the most criticized aspects of the game. Do you know of a source that did this and explained how it works?
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Portal 2 crashes if you have 128 cores, due to 15 year old assumptions
MAX_THREAD_IDS is defined as 128 in a file with a copyright notice of 2005, which was when the very first consumer dual core processors started getting released:
https://github.com/perilouswithadollarsign/cstrike15_src/blo...
Entirely reasonable that no one in 2005 would even consider the possibility of 128 core processors. I bet nobody reconsidered or even looked at that code ever since, until it started breaking because of today's extremely parallel cpus starting to get somewhat affordable for consumers.
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The source code for The Witcher 3 and Cyberpunk 2077 has been published.
Like CS:GO, lol. People even started forking it.
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How to get player's aim axis position? (no i dont want to make a cheat)
I have no Idea really but I do know the csgo codebase was leaked some time ago https://github.com/perilouswithadollarsign/cstrike15_src maybe this can be of use ?
- Confusion regarding how tagging works
StrafeAnalyzer
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Movement Cheating
pure movement: cowhop spicy's strafe analyzer https://github.com/spicy/StrafeAnalyzer
What are some alternatives?
Kisak-Strike - 100% Open Source CSGO
source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013
OpenRGB - Open source RGB lighting control that doesn't depend on manufacturer software. Supports Windows, Linux, MacOS. Mirror of https://gitlab.com/CalcProgrammer1/OpenRGB. Releases can be found on GitLab.
TR2Main - Tomb Raider II Injector Dynamic Library
5shekelcheats - Counter-Strike: Global Offensive Hack
LeySourceEngineProxyServ - Ley Proxy Servers for Source engine servers - Zyre. Think of cloudflare but for source engine and with geo-cast based server ping enhancing for free. I've created this tool to A. protect my servers by hiding their real IP entirely. The only visible IPs will be the node IPs. And B. to artifically enhance the ping on the server list of source servers to get more players to join. Unlike anycast this does not have any costs besides your server costs. It avoids duplicates by only letting the location geographically closest (latitude, longtitude) respond to the user. This could potencially be enhanced by using e.g. automatic detection of nodes being down/up or automatic IP switching combined with GSLT to basically make your servers non ddosable.
source-server-manager - Manage CSGO and other source engine games dedicated servers
CmdMenuGenerator - A generator for efficient creation of recursively-nested voicemenus for commands.
hazedumper - up to date csgo offsets and hazedumper config
kitsune - (aka legendware) an internal legit and rage cheat for cs:go.
logswan - Fast Web log analyzer using probabilistic data structures