csharp-language-server-protocol
omnisharp-roslyn
csharp-language-server-protocol | omnisharp-roslyn | |
---|---|---|
1 | 31 | |
482 | 1,696 | |
4.6% | 1.2% | |
9.4 | 7.9 | |
3 days ago | about 1 month ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
csharp-language-server-protocol
omnisharp-roslyn
- A Call for Developers – Jellyfin
- Script en C#
-
I want to start making my console apps, I only have experience with game dev, where should I start?
Apropos lsp, these two might be interesting, if you haven't yet given up on C#. Again, that should work on many editors, including the evil one at hand. Note how both explicitly name vim, emacs and vscode in their documentation.
-
Lunarvim with the unity game engine ?
I've been using Neovim (on Windows, not WSL) with Unity and the Omnisharp LSP smoothly for a while now, and it's definitely possible to have a decent experience. Assuming your config is already setup for LSP, completion, snippets, etc., there are a few Unity/Omnisharp specific workarounds to be aware of:
-
Nvim 0.9.1 released (bugfix release)
I solved it using the workaround at the end of this issue thread in omnisharp-roslyn
-
Stumped and overwhelmed on how to set up C# LSP
See: https://github.com/OmniSharp/omnisharp-roslyn/issues/2483 for some solutions.
-
c# development in; neovim
No, Sematic Tokens has an issue opened for it since Dec 2022, with couple (well, at least one that I have seen) PRs open trying to fix it and some hacking around the issue in the comments, but it's not solved afaik.
-
Lunarvim "Invalid character in group name" when editing C# files
Have a Look at this
-
Omnisharp completely broken in Neovim v0.9 (M1 Pro)
I think the issue is related to 'Semantic Tokens' introduced in version 0.9 https://github.com/OmniSharp/omnisharp-roslyn/issues/2483
-
Has anyone managed to get Neovim and Unity working well together?
I did, but it's a little bit tricky. If you could wait some hours I will share it with you after work. You can take a look at this thread first: https://github.com/OmniSharp/omnisharp-roslyn/issues/2250
What are some alternatives?
PowerShellEditorServices - A common platform for PowerShell development support in any editor or application!
csharp-language-server - Roslyn-based LSP language server for C#
Jellyfin - The Free Software Media System
nvim-lspconfig - Quickstart configs for Nvim LSP
python-language-server - Microsoft Language Server for Python
Roslynator - Roslynator is a set of code analysis tools for C#, powered by Roslyn.
nvim-lsp-installer - Further development has moved to https://github.com/williamboman/mason.nvim!
coc.nvim - Nodejs extension host for vim & neovim, load extensions like VSCode and host language servers.
vimspector - vimspector - A multi-language debugging system for Vim
LuaSnip - Snippet Engine for Neovim written in Lua.
StyleCopAnalyzers - An implementation of StyleCop rules using the .NET Compiler Platform
sonar-dotnet-vscode - Sonar Dotnet is an Visual Studio Code extensions to C#