csgo-demoinfo
CS:GO demo parsing tool (by ValveSoftware)
clarity-examples
Example code for clarity (by skadistats)
csgo-demoinfo | clarity-examples | |
---|---|---|
7 | 1 | |
472 | 108 | |
0.0% | 1.9% | |
0.0 | 4.7 | |
about 1 year ago | 25 days ago | |
C++ | Java | |
BSD 2-clause "Simplified" License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
csgo-demoinfo
Posts with mentions or reviews of csgo-demoinfo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-31.
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Source 2 and demoinfogo
Will Valve publish a new demo parser repo? If I'm not entirely mistaken, DemoInfoGo was based on Valve's own ValveSoftware/csgo-demoinfo (outdated by now).
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Reading killfeed data from the game
Then download the demo, parse it (https://github.com/ValveSoftware/csgo-demoinfo), then grab needed data from it and store it in your preferred way.
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How to emulate CSGO client-side demos (aka POV demos) with server-side demos (aka GOTV demos) and HLAE
I don't think anyone is doing this today. And, it seems like a lot of work. But, it seems theoretically possible. Demos are sequences of updates recorded in a protobuf format. Protobufs are sequences of messages. So, if there's a corrupted point, ideally you could just insert fake messages in the corrupt region and save the rest of the demo. However, to emphasize, this seems like a lot of work. I also have my own concerns about the current POV demo implementation.
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Can I see the date of a demo file?
You could try with Valve's own tool for dumping all of the demo data if you're desperate and see if there's anything useful there, but after taking a cursory glance at my own demos with it, I couldn't find any direct reference to the demo date being stored.
- Looks like Valve are working on save/load function to handle crashes during pro games
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Server stats help
i would look into this https://github.com/ValveSoftware/csgo-demoinfo
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Advice for using CSGO - demoinfo?
You can see list of all public Github pages that are using it: https://github.com/ValveSoftware/csgo-demoinfo/network/members
clarity-examples
Posts with mentions or reviews of clarity-examples.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-17.
What are some alternatives?
When comparing csgo-demoinfo and clarity-examples you can also consider the following projects:
demoinfocs-golang - A Counter-Strike 2 & CS:GO demo parser for Go (demoinfo)