crumsort
highway
crumsort | highway | |
---|---|---|
7 | 66 | |
314 | 3,656 | |
- | 2.1% | |
3.6 | 9.8 | |
2 months ago | 4 days ago | |
C | C++ | |
The Unlicense | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
crumsort
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Blitsort: An ultra-fast in-place stable hybrid merge/quick sort
Blitsort is a hybrid quicksort, see title.
It is slower than it's unstable brother, aptly named crumsort. https://github.com/scandum/crumsort
- Crumsort: Introduction to a new unstable sorting algorithm faster than pdqsort
- 380 points in 6 hours
- Crumsort: Introduction to a new sorting algorithm faster than pdqsort
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Go will use pdqsort in the next release
https://github.com/scandum/crumsort claims better performance than pdqsort
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Changing std:sort at Google’s Scale and Beyond
Any chance you could comment on fluxsort[0], another fast quicksort? It's stable and uses a buffer about the size of the original array, which sounds like it puts it in a similar category as glidesort. Benchmarks against pdqsort at the end of that README; I can verify that it's faster on random data by 30% or so, and the stable partitioning should mean it's at least as adaptive (but the current implementation uses an initial analysis pass followed by adaptive mergesort rather than optimistic insertion sort to deal with nearly-sorted data, which IMO is fragile). There's an in-place effort called crumsort along similar lines, but it's not stable.
I've been doing a lot of work on sorting[2], in particular working to hybridize various approaches better. Very much looking forward to seeing how glidesort works.
[0] https://github.com/scandum/fluxsort
[1] https://github.com/scandum/crumsort
[2] https://mlochbaum.github.io/BQN/implementation/primitive/sor...
highway
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Llamafile 0.7 Brings AVX-512 Support: 10x Faster Prompt Eval Times for AMD Zen 4
The bf16 dot instruction replaces 6 instructions: https://github.com/google/highway/blob/master/hwy/ops/x86_12...
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JPEG XL and the Pareto Front
[0] for those interested in Highway.
It's also mentioned in [1], which starts off
> Today we're sharing open source code that can sort arrays of numbers about ten times as fast as the C++ std::sort, and outperforms state of the art architecture-specific algorithms, while being portable across all modern CPU architectures. Below we discuss how we achieved this.
[0] https://github.com/google/highway
[1] https://opensource.googleblog.com/2022/06/Vectorized%20and%2..., which has an associated paper at https://arxiv.org/pdf/2205.05982.pdf.
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Gemma.cpp: lightweight, standalone C++ inference engine for Gemma models
Thanks so much!
Everyone working on this self-selected into contributing, so I think of it less as my team than ... a team?
Specifically want to call out: Jan Wassenberg (author of https://github.com/google/highway) and I started gemma.cpp as a small project just a few months ago + Phil Culliton, Dan Zheng, and Paul Chang + of course the GDM Gemma team.
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From slow to SIMD: A Go optimization story
C++ users can enjoy Highway [1].
[1] https://github.com/google/highway/
- GDlog: A GPU-Accelerated Deductive Engine
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Designing a SIMD Algorithm from Scratch
At that point it is better to have some kind of DSL that should not be in the main language, because it would target a much lower level than a typical program. The best effort I've seen in this scene was Google's Highway [1] (not to be confused with HighwayHash) and I even once attempted to recreate it in Rust, but it is still distanced from my ideal.
[1] https://github.com/google/highway
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SIMD Everywhere Optimization from ARM Neon to RISC-V Vector Extensions
Interesting, thanks for sharing :)
At the time we open-sourced Highway, the standardization process had already started and there were some discussions.
I'm curious why stdlib is the only path you see to default? Compare the activity level of https://github.com/VcDevel/std-simd vs https://github.com/google/highway. As to open-source usage, after years of std::experimental, I see <200 search hits [1], vs >400 for Highway [2], even after excluding several library users.
But that aside, I'm not convinced standardization is the best path for a SIMD library. We and external users extend Highway on a weekly basis as new use cases arise. What if we deferred those changes to 3-monthly meetings, or had to wait for one meeting per WD, CD, (FCD), DIS, (FDIS) stage before it's standardized? Standardization seems more useful for rarely-changing things.
1: https://sourcegraph.com/search?q=context:global+std::experim...
2: https://sourcegraph.com/search?q=context:global+HWY_NAMESPAC...
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Permuting Bits with GF2P8AFFINEQB
Thanks for the link. We were previously using GFNI for bit reversal and 8-bit shifts, and I just extended that to our 8-bit BroadcastSignBit (https://github.com/google/highway/pull/1784).
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Six times faster than C
You could study Google's Highway library [1].
[1] https://github.com/google/highway
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AMD EPYC 97x4 “Bergamo” CPUs: 128 Zen 4c CPU Cores for Servers, Shipping Now
Runtime feature detection need not be rare nor hard, it's a few dozen lines of boilerplate. You can even write your code just once: see https://github.com/google/highway#examples.
What are some alternatives?
fluxsort - A fast branchless stable quicksort / mergesort hybrid that is highly adaptive.
xsimd - C++ wrappers for SIMD intrinsics and parallelized, optimized mathematical functions (SSE, AVX, AVX512, NEON, SVE))
awesome-algorithms - A curated list of awesome places to learn and/or practice algorithms.
Vc - SIMD Vector Classes for C++
SHOGUN - Shōgun
swup - Versatile and extensible page transition library for server-rendered websites 🎉
awesome-theoretical-computer
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
awesome-theoretical-computer-science - The interdicplinary of Mathematics and Computer Science, Distinguisehed by its emphasis on mathemtical technique and rigour.
riscv-v-spec - Working draft of the proposed RISC-V V vector extension
combsort.h - optimized combsort macro
jpeg-xl