crubit
windows-rs
crubit | windows-rs | |
---|---|---|
13 | 98 | |
556 | 9,839 | |
4.9% | 1.9% | |
9.8 | 7.7 | |
3 days ago | 10 days ago | |
C++ | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
crubit
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Making C++ Safe Without Borrow Checking, Reference Counting, or Tracing GC
See also:
Thomas Neumann's current proposal for memory safe C++ using dependency tracking:
- https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2023/p27...
Google's proposal for memory safety using Rust-like lifetime analysis:
- https://discourse.llvm.org/t/rfc-lifetime-annotations-for-c/...
- https://github.com/google/crubit/tree/main/lifetime_analysis
- Will Carbon Replace C++?
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Supporting the Use of Rust in the Chromium Project
For the people who are curious: crubit is an attempt to develop the way to seamlessly integrate C++ and Rust.
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Crubit: C++/Rust Bidirectional Interop Tool
Please see the experimentation and proposals at https://github.com/google/crubit/blob/main/docs/lifetime_annotations_cpp.md and https://github.com/google/crubit/blob/main/docs/lifetimes_static_analysis.md
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The Unicode Consortium announces ICU4X 1.0, its new high-performance internationalization library. It's written in Rust, with official C++ and JavaScript wrappers available.
autocxx is good, though crubit is aiming for direct bidirectional interop
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Programming languages endorsed for server-side use at Meta
The areas you mentioned (CLI, web services, low level systems programming) are not mutually exclusive. Doing a good job on one doesn't mean something else is affected.
The folks who worked on the most popular command line argument parser (https://docs.rs/clap/latest/clap/#example) made a positive contribution that didn't detract from any other use case.
Similarly, the folks working on improving Rust for web services will also make it better for systems programming. In a blog post published today (https://blog.rust-lang.org/inside-rust/2022/07/27/keyword-ge...), they discuss keyword generics, a feature that will be equally helpful for `async` code and `const` functions evaluated at compile time.
There is already some interoperability with C++ (http://cxx.rs) and ongoing research into automating this interoperability (https://github.com/google/autocxx, https://github.com/google/crubit). Feels like there's enough effort
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Carbon Language: An experimental successor to C++
This language was started by folks at Google. (Although it's interesting that they're publishing it under a separate github org, which suggests ambitions beyond Google's needs.) Google has a huge, performance-sensitive C++ codebase. At Google, major product teams' backends are typically written in C++, as well as common infrastructure like D (disk server), Colossus (distributed filesystem), Spanner (distributed SQL database), and Borg (cluster management). More than a few people would love for it all to be be written in Rust instead, but migration would be challenging, to say the least. I'm told people are looking into it—see Crubit for example. But AFAIK, no one's decided yet whether Google will stay with C++ for all these things, migrate some to Rust, migrate some to Carbon, and/or do something else entirely.
It's currently unclear if Rust can interop with C++ with high fidelity. For example https://docs.rs/moveit/latest/moveit/ and https://github.com/google/crubit/blob/main/rs_bindings_from_... provide functionality to use non-trivially relocatable C++ types from Rust.
windows-rs
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3 years of fulltime Rust game development, and why we're leaving Rust behind
I'd say Rust does have that big ticket ecosystem push. Microsoft has been embracing Rust lately, with things like official Windows bindings [1].
The bigger problem is just inertia: large game engines are enormous.
[1]: https://github.com/microsoft/windows-rs
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Ask HN: What is the best way to build a desktop app in Windows in 2023?
It's a shame that, unlike with Win32, using WinUI places pretty harsh restrictions on which programming languages and environments you can use. Only C# and C++ are supported, the latter only with Microsoft compilers. For everything else, including Rust[1], Python and MinGW C/C++, there is no answer for OP's question, and the effect of this on the visual consistency of the Windows desktop is obvious - there is none. Every third-party app uses a different toolkit with a different look and feel, because the library providing the standard look and feel simply isn't available to the majority of developers.
[1]: https://github.com/microsoft/windows-rs/pull/1836
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Good rust book for the 1st time programmer with no prior programming experience?
[0] https://github.com/microsoft/windows-rs
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What in Rust is equivalent to C++ DLLs (shared libraries), or what do I need to do to support extensions in my app?
On Windows you'd need to call the LoadLibraryEx method. You'd also need a crate to call Win32 functions, I suggest windows-rs.
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Microsoft is to enable Rust use for Windows 11 kernel
windows-rs, Microsoft's crate wrapping the Windows API, already includes the WDK, the special sdk for creating kernel code.
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Which GUI toolkit for Rust today.. few questions...
On windows, I'll probably use https://github.com/gabdube/native-windows-gui or https://github.com/microsoft/windows-rs both of them seem pretty solid.
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Which crate for listing / moving Windows 11 windows ?
*nod* It's an official Microsoft thing generated from official Microsoft API definition files. (The repo is at microsoft/windows-rs on GitHub.)
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Kernel Headers for Windows could soon make it into windows-rs
Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:
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Is the Rust ecosystem capable of making a cross-platform mobile game with p2p Bluetooth yet?
Is something wrong with https://github.com/deviceplug/btleplug or you haven't found it? You could also use bindings to platform libraries like https://github.com/microsoft/windows-rs and https://github.com/rust-mobile/ndk if btleplug doesn't have something fundamental to you.
What are some alternatives?
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
winapi-rs - Rust bindings to Windows API
DIPs - D Improvement Proposals
Cargo - The Rust package manager
verdigris - Qt without moc: set of macros to use Qt without needing moc
fltk-rs - Rust bindings for the FLTK GUI library.
go-sumtype - A simple utility for running exhaustiveness checks on Go "sum types."
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
go-server-core - An attempt to build a plugin based server
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
autocxx - Tool for safe ergonomic Rust/C++ interop driven from existing C++ headers
maven-mvnd - Apache Maven Daemon