crt-240p-scale-shader
ShaderMan
crt-240p-scale-shader | ShaderMan | |
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6 | 2 | |
16 | 1,356 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | over 3 years ago | |
GLSL | GLSL | |
- | MIT License |
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crt-240p-scale-shader
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Sharp-Bilinear Shaders for Retroarch
If 15Khz/consumer CRTs are more your thing, I've written a shader for RetroArch to get things looking proper on those types of displays:
https://github.com/blitzcode/crt-240p-scale-shader/
For what it's worth I'm still using this pretty much daily a year after I wrote it. Experiencing your favorite 'content' on different displays, speakers, formats etc. is like a cheat to get excited about the same-old again.
- Using an SD Trinitron with the PC
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CRTPi Mega Link Thread
Blitzcode CRT-240p Scaler - u/SuccessfulAverage802
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I wrote a shader to make the emulators in RetroPie work nicely in 240p on a standard CRT TV
https://github.com/blitzcode/crt-240p-scale-shader#more-setup
ShaderMan
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Is it possible to use a shader like this in unity for a space game I'm making? I haven't tried anything with shaders before so I'm quite new to this aspect. The shader was created by u/set111
Thank you, I wasn't sure what type of shader does what and I also found a thing called ShaderMan which apparently does it for you but I haven't figured out how to get it to work :( also there doesn't seem to be any tutorials of how to use that but thank you 👍
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Help with converting ShaderToy to Unity
ShaderMan
What are some alternatives?
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