crispy VS GML-OOP

Compare crispy vs GML-OOP and see what are their differences.

crispy

Unit testing framework built in GML for GameMaker LTS 2022+ (by bfrymire)

GML-OOP

Library of constructors operating primary GameMaker functionalities. (by Mtax-Development)
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crispy GML-OOP
3 3
39 28
- -
6.9 6.9
10 days ago 20 days ago
Game Maker Language Game Maker Language
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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crispy

Posts with mentions or reviews of crispy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-08.

GML-OOP

Posts with mentions or reviews of GML-OOP. We have used some of these posts to build our list of alternatives and similar projects.
  • New update 2022.6.0.23
    1 project | /r/gamemaker | 1 Jul 2022
    The problem goes far beyond obscure bugs. Unless something has changed in recent months, then I can say with certainty that YoYo Games does not have Unit Tests for GameMaker. I know it because I made my own and in the process filled two pages of bug reports. They aren't even really complex, so most of them was related to basic functionality, because I essentially went through a list of functions and tried to get data from them. I would find functions that would straight-up never work or damage the resource they tried to affect instead of fulfilling its functionality. Before they move on to big projects like the ones they have announced, the QA needs to step up their game, because I am not into free labor anymore.
  • GameMaker Language Object Overlay Project is a library created in GameMaker Language for operating the primary functionalities of GameMaker Studio 2 through a set of constructors.
    1 project | /r/gml | 6 Aug 2021
  • GML-OOP — A library aligning GameMaker Studio 2 features towards object-oriented programming
    1 project | /r/gamemaker | 27 May 2021
    As for the performance impact, I note in the documentation that this is an additional layer of code in the core of its design and it will always take more time to execute. This would be the case for any GML library as a call of any function increases the execution time of the code it is responsible for and a potential user of such library has to approach it with that in mind. My current assumption is that it only is likely have a noticeable effect in huge or complicated projects or while misused and I will be testing this on my own work, as well be gathering feedback on the matter.

What are some alternatives?

When comparing crispy and GML-OOP you can also consider the following projects:

gml-min-assert - A comprehensive minimalistic unit testing library for GameMaker Studio 2.3

Coroutines - Coroutines for GameMaker Studio 2.3.6+

GM-Online-Framework - Warp is a feature-rich framework for multiplayer games, written in GMS2.3 and NodeJS (previously GM-Online-Framework) [Moved to: https://github.com/evolutionleo/Warp]

GMEdit - A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!

SnowState - Finite State Machine for GameMaker

UltimateFSM - Struct based Finite state Machine implementation for GameMaker Studio 2.3

Snitch - Logging and crash handling system for GameMaker

BBMOD - The most powerful 3D rendering solution for GameMaker

Scribblebox - Demonstration of Scribble combined with Chatterbox

Chatterbox - GameMaker 2022 LTS implementation of the Yarn narrative design language

Loj-Hadron-Collider - A robust, pixel-perfect collision engine for GameMaker Studio 2.3.