cpplinks
JUCE
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cpplinks | JUCE | |
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15 | 105 | |
3,992 | 6,096 | |
- | 2.3% | |
9.5 | 9.5 | |
3 days ago | 6 days ago | |
C++ | ||
- | GNU General Public License v3.0 or later |
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cpplinks
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Needed an advice in compilers dev!
linking and loading: https://github.com/MattPD/cpplinks/blob/master/executables.linking_loading.md - in addition to the aforementioned books and blog posts, there also some pretty good talks: https://github.com/MattPD/cpplinks/blob/master/executables.linking_loading.md#talks
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How do you test compiler projects?
For more compilers correctness* resources see https://github.com/MattPD/cpplinks/blob/master/compilers.correctness.md
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Assemblers and linkers resources
As for linkers and loaders, see https://github.com/MattPD/cpplinks/blob/master/executables.linking_loading.md
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The Danger of Atomic Operations
More: https://github.com/MattPD/cpplinks/blob/master/atomics.lockfree.memory_model.md
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How to move onto intermediate c++?
Take the red pill and see how deep the rabbit hole goes... https://github.com/MattPD/cpplinks/ https://github.com/shafik/cpp_learning
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How should I learn x64 instructions?
x86-64 tutorials here should be a good starting point: https://github.com/MattPD/cpplinks/blob/master/assembly.x86.md#tutorials
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Where should a static analysis beginner start?
See also static analysis resources (more C++-oriented, although some of the readings are general): https://github.com/MattPD/cpplinks/blob/master/analysis.static.md#readings-books and https://gist.github.com/MattPD/71b63a3e1600c2b52e1db80fa2834e60#correctness-in-practice (formal methods and program analysis in industry).
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Follow-up resources to Crafting Interpreters
Further readings: Book recommendations in https://github.com/MattPD/cpplinks/blob/master/compilers.md#books as well as program analysis resources (in particular lattice theory, type systems and programming languages theory, related notation): https://gist.github.com/MattPD/00573ee14bf85ccac6bed3c0678ddbef#program-analysis-resources
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Apple M1 CPU Microarchitectures (Firestorm and Icestorm): instruction tables describing throughput, latency, and uops
Microarchitectural performance analysis research is a pretty active and interesting area--see also: https://github.com/MattPD/cpplinks/blob/master/performance.tools.md#microarchitecture
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GDB TUI mode
For more on GDB see: https://github.com/MattPD/cpplinks/blob/master/debugging.md#gdb
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
nvim-gdb - Neovim thin wrapper for GDB, LLDB, PDB/PDB++ and BashDB
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
computer-architecture-and-systems-resources - A curated list of Computer Architecture and Systems resources
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
cppcoro - A library of C++ coroutine abstractions for the coroutines TS
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
lm8 - A custom 8-bit computer and software suite
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
audiogridder - DSP servers using general purpose computers and networks
clang-tutor - A collection of out-of-tree Clang plugins for teaching and learning
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.