cpp-vs-rust VS inox2d

Compare cpp-vs-rust vs inox2d and see what are their differences.

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cpp-vs-rust inox2d
11 9
15 175
- 1.1%
10.0 8.9
over 1 year ago 11 days ago
Rust Rust
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cpp-vs-rust

Posts with mentions or reviews of cpp-vs-rust. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-06.
  • C++ vs. Rust Build Times
    12 projects | news.ycombinator.com | 6 Jan 2023
    > They seem to have chosen to use mold for C++ and not for Rust after seeing that it gave little benefit for small projects, but I would expect that to change as the project scales.

    The benchmarks show Mold for both Rust and C++. This wasn't explicitly stated in the article; sorry. https://github.com/quick-lint/cpp-vs-rust/blob/f8d31341f5cac...

  • Is coding in Rust as bad as in C++? A practical comparison
    15 projects | /r/rust | 5 Jan 2023
    Very well-researched article (in my uninformed opinion because I've done virtually no benchmarking). I'd summarize it as, Rust doesn't significantly improve build times over C++ for a project where you need to frequently recompile to test the logic of the code. I gather that the Rust code is pretty idiosyncratic (using raw pointers rather than slices and custom owned and borrowed string containers with i32 length and capacity fields), but I don't know why more idiomatic Rust code would be faster to compile, and it could be very different, so a worse comparison. The results aren't relevant for me because I use Rust mainly for the language features and don't have a project with terrible compile times or the need to often rerun tests, but there might be other C++ projects in the same boat as quick-lint-js that would consider moving to Rust if it compiled faster than C++. Hopefully the efforts of people like u/nnethercote will make that happen.

inox2d

Posts with mentions or reviews of inox2d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-10.
  • What are you rewriting in rust?
    36 projects | /r/rust | 10 Jul 2023
    I'm writing Inox2D, which is kind of a rewrite of Inochi2D in Rust. The aim is to reach more use-cases such as web with WASM and even potentially embedded development, but at the very least an implementation in a low-level non-garbage-collected language.
  • What's everyone working on this week (27/2023)?
    9 projects | /r/rust | 3 Jul 2023
    Inox2D, an experimental native Rust implementation of Inochi2D.
  • What type of projects do you use Rust for?
    10 projects | /r/rust | 11 May 2023
    inox2d - official experimental reimplementation of Inochi2D, an open-source alternative of Live2D for animating 2D puppets in various contexts such as games or vtubing. inox2d isn't really meant to be a replacement over the current implementation, but more of a complementary one that extends it's use-cases, for example embedded devices and web integration with WASM.
  • OpenGL crates: gl vs glow vs glium
    3 projects | /r/rust | 22 Mar 2023
    Hey, I'm working on inox2d which uses glow.
  • Splitting a big struct impl into multiple files?
    4 projects | /r/rust | 9 Feb 2023
    For example, I wouldn't want to separate this into multiple files, would make it harder to see where all the deserialization logic is.
  • More on OOP: Polymorphism this time
    5 projects | /r/rust | 7 Feb 2023
    For example, I'm working on Inox2D, a reimplementation of Inochi2D in Rust.
  • "My Reaction to Dr. Stroustrup’s Recent Memory Safety Comments"
    11 projects | /r/rust | 2 Feb 2023
    I absolutely get that. It was actually very clear in a project of mine. I work on inox2d which is a native implementation of Inochi2D in Rust (Inochi2D being a FOSS puppet animation system, like Live2D which is used by vtubers and light novel engines notably).
  • Is coding in Rust as bad as in C++? A practical comparison
    15 projects | /r/rust | 5 Jan 2023
    For example, on my Inox2D project, I was using serde to deserialize some JSON payload. But that came with some hacks I had to do, like have a temporary struct that gets converted to the final one because it wasn't possible to serialize it by itself, and add extra-dependencies to make the system extensible while also supporting external structures I used like Arena from the indextree crate.
  • Help getting started with open source
    1 project | /r/rust | 25 Dec 2022
    You can find it at https://github.com/Inochi2D/inox2d. If you know stuff about OpenGL and low-level rendering in general I'd really appreciate some help as I myself am very new to this stuff.

What are some alternatives?

When comparing cpp-vs-rust and inox2d you can also consider the following projects:

rust - Empowering everyone to build reliable and efficient software.

inochi2d - Inochi2D reference implementation aimed at rendering 2D puppets that can be animated in real-time (using eg. facial capture).

rustybuzz - A complete harfbuzz's shaping algorithm port to Rust

halloy - IRC application written in Rust

sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.

prima - PRIMA is a package for solving general nonlinear optimization problems without using derivatives. It provides the reference implementation for Powell's derivative-free optimization methods, i.e., COBYLA, UOBYQA, NEWUOA, BOBYQA, and LINCOA. PRIMA means Reference Implementation for Powell's methods with Modernization and Amelioration, P for Powell.

tiny-skia - A tiny Skia subset ported to Rust

signrs

swift-nonempty - 🎁 A compile-time guarantee that a collection contains a value.

tensorken - A fun, hackable, GPU-accelerated, neural network library in Rust, written by an idiot

v-mode - 🌻 An Emacs major mode for the V programming language.

dotfiles