oculus VS FractalArt

Compare oculus vs FractalArt and see what are their differences.

oculus

bindings to the oculus rift sdk head tracking (by cpdurham)
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oculus FractalArt
- -
5 84
- -
0.0 0.0
over 10 years ago over 1 year ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

oculus

Posts with mentions or reviews of oculus. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning oculus yet.
Tracking mentions began in Dec 2020.

FractalArt

Posts with mentions or reviews of FractalArt. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning FractalArt yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing oculus and FractalArt you can also consider the following projects:

QuickPlot - Quick and easy data visualizations with Haskell

free-game - The free game engine

graphviz - Haskell bindings to the Graphviz toolkit

freetype-simple - single line text rendering in opengles

OpenGL - Haskell bindings to OpenGL

Gifcurry - 😎 The open-source, Haskell-built video editor for GIF makers.

diagrams-reflex

plot-light - A lightweight plotting library, exporting to SVG

bindings-GLFW - Low-level Haskell bindings to GLFW

VRML - VRML parser and generator for Haskell

GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library

gl - Complete raw OpenGL bindings for Haskell