cosplay
🕹 2D ASCII Game Engine for Scala3 (by nivanov)
ultraviolet
Scala 3 to GLSL transpiler library (by PurpleKingdomGames)
cosplay | ultraviolet | |
---|---|---|
1 | 3 | |
169 | 57 | |
- | - | |
8.9 | 7.5 | |
3 months ago | 20 days ago | |
Scala | Scala | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cosplay
Posts with mentions or reviews of cosplay.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Programmable Shaders in CosPlay Engine
Programmable shaders (along with sprite animation and particle effects) is probably one of my favorite features of CosPlay Engine (https://cosplayengine.com). This ASCII star-streak parallax background in the short video below took all of ~30 LoC in Scala to implement as a fully customizable shader (see full source code for it: https://github.com/nivanov/cosplay/blob/master/modules/cosplay/src/main/scala/org/cosplay/prefabs/shaders/CPStarStreakShader.scala). Some even commented that they didn't think something like that even possible in a pure text ANSI terminal :-)
ultraviolet
Posts with mentions or reviews of ultraviolet.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-18.
-
Indigo 0.15.0-RC1 Released
The main bulk of the work is a total replacement of all GLSL based shaders in favour of programs written using Ultraviolet. Ultraviolet is a Scala 3 shader program writing library that is currently aimed at WebGL + GLSL. The purpose of this work is to begin to separate Indigo from Scala.js and WebGL, so that the project can look at supporting other rendering technologies (WebGPU is the next likely target), and one day, other platforms like the JVM and/or Native. Custom GLSL shaders will still be supported for the for the foreseeable future, but existing shaders will require very minor modification to be compatible.
- Ultraviolet: WebGL Shaders in Scala 3
-
Announcing Ultraviolet: WebGL shaders in Scala 3
Ultraviolet (0.1.0): Scala 3 to GLSL transpiler library https://github.com/PurpleKingdomGames/ultraviolet
What are some alternatives?
When comparing cosplay and ultraviolet you can also consider the following projects:
indigo - An FP game engine for Scala.
dotty-patched - Eval library and patched Scala-3/Dotty compiler. Evaluating source code and trees at compile time hacking multi-staging programming