cosmopolitan VS stb

Compare cosmopolitan vs stb and see what are their differences.

stb

stb single-file public domain libraries for C/C++ (by nothings)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
cosmopolitan stb
201 164
15,180 25,128
- -
9.8 6.4
5 days ago 4 days ago
C C
ISC License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cosmopolitan

Posts with mentions or reviews of cosmopolitan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-15.
  • Python Is Portable
    6 projects | news.ycombinator.com | 15 Apr 2024
    The reality is a bit different, the work on Python 3.6 was checked into the Cosmopolitan repo and I have been able to use it for production workloads that are in pure python. [0]

    As Cosmopolitan Libc has evolved, it has been possible to compile more software without modifications, and that includes latest Python through a project called superconfigure[1].

    Last person who tried to reproduce it from scratch did it last week (granted it too them a few days of solid work) but in the end they ended with a portable binary with Python 3.11.9, brotli, ssl and asyncio for their work related project.[2]

    [0] https://github.com/jart/cosmopolitan/tree/master/third_party...

  • Ask HN: What Underrated Open Source Project Deserves More Recognition?
    63 projects | news.ycombinator.com | 7 Mar 2024
    Cosmopolitan https://github.com/jart/cosmopolitan and https://justine.lol/cosmopolitan/index.html

    Some genius realized that you can actually embed valid win32 programs inside valid posix shell scripts, and found a way to make a C cross-platform solution out of it, meaning that you can write C programs that compile to a single executable that will run on (quoting the site) Linux + Mac + Windows + FreeBSD + OpenBSD + NetBSD + BIOS

    It all started from this post.

  • Cosmopolitan – build-once run-anywhere C library
    1 project | news.ycombinator.com | 16 Feb 2024
  • Show HN: Usr/bin/env Docker run
    4 projects | news.ycombinator.com | 13 Jan 2024
    For this .args file, put one argument per line. This will run on start. You can use `/zip/mydepencency.anything` to read from files, but if you have an executable dependency you'll need to extract it first.

    You can do this with any software you can compile with comsocc, by adding a call to LoadZipArgs[1] in the main function.

    It'seasy to get started, your ideas will branch out as soon as you start playing with it.

    [1]: https://github.com/jart/cosmopolitan/blob/master/tool/args/a...

  • Libwebsockets
    6 projects | news.ycombinator.com | 6 Jan 2024
    FWIW there is ongoing work with good progress to add websocket support to redbean (https://github.com/jart/cosmopolitan/pull/967)
  • Release Cosmopolitan v3.2
    1 project | news.ycombinator.com | 5 Jan 2024
  • Cosmopolitan v3.2
    1 project | news.ycombinator.com | 5 Jan 2024
  • Ask HN: ANSI escape sequences reference docs?
    1 project | news.ycombinator.com | 2 Jan 2024
    Check out this comment by jart (cosmpolitan author) here: https://github.com/jart/cosmopolitan/issues/766#issuecomment...

    it might help but not sure how comprehensive it is! would it be a bad idea for you to check out the source code of other popular emulators (maybe iTerm 2^0) ?

    0: https://github.com/search?q=repo%3Agnachman%2FiTerm2%20ansi&...

  • Actually Portable Vim (With a Cute Vimrc)
    4 projects | news.ycombinator.com | 25 Dec 2023
    The binary was compiled with Cosmopolitan Libc [0], and therefore the binary will execute natively on Linux, Mac, Windows, FreeBSD, OpenBSD, NetBSD, and bare metal (BIOS boot).

    I would call that portable.

    [0] https://github.com/jart/cosmopolitan

  • Show HN: PyApp – runtime installer for Python applications
    5 projects | news.ycombinator.com | 13 Dec 2023
    will go on my "to try" list where i already have cosmopolitan [2]. my last setup (windows) was shiv + wine + nsis (used that as pyinstaller had some issues)[2]

    [1] https://github.com/jart/cosmopolitan/issues/141#issuecomment...

stb

Posts with mentions or reviews of stb. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.
  • Lessons learned about how to make a header-file library (2013)
    1 project | news.ycombinator.com | 28 Feb 2024
  • Nebula is an open-source and free-to-use modern C++ game engine
    6 projects | news.ycombinator.com | 9 Jan 2024
    Have you considered not using an engine at all, in favor of libraries? There are many amazing libraries I've used for game development - all in C/C++ - that you can piece together:

    * General: [stb](https://github.com/nothings/stb)

  • STB: Single-file public domain libraries for C/C++
    4 projects | news.ycombinator.com | 6 Jan 2024
  • Writing a TrueType font renderer
    9 projects | news.ycombinator.com | 1 Jan 2024
    Great to see more accessible references on font internals. I have dabbled on this a bit last year and managed to have a parser and render the points of a glyph's contour (I stopped before Bezier and shape filling stuff). I still have not considered hinting, so it's nice that it's covered. What helped me was an article from the Handmade Network [1] and the source of stb_truetype [2] (also used in Dear ImGUI).

    [1] https://handmade.network/forums/articles/t/7330-implementing....

    [2] https://github.com/nothings/stb/blob/master/stb_truetype.h

  • Capturing the WebGPU Ecosystem
    9 projects | news.ycombinator.com | 11 Nov 2023
    So I read through the materials on mesh shaders and work graphs and looked at sample code. These won't really work (see below). As I implied previously, it's best to research/discuss these sort of matters with professional graphics programmers who have experience actually using the technologies under consideration.

    So for the sake of future web searchers who discover this thread: there are only two proven ways to efficiently draw thousands of unique textures of different sizes with a single draw call that are actually used by experienced graphics programmers in production code as of 2023.

    Proven method #1: Pack these thousands of textures into a texture atlas.

    Proven method #2: Use bindless resources, which is still fairly bleeding edge, and will require fallback to atlases if targeting the PC instead of only high end console (Xbox Series S|X...).

    Mesh shaders by themselves won't work: These have similar texture access limitations to the old geometry/tessellation stage they improve upon. A limited, fixed number of textures still must be bound before each draw call (say, 16 or 32 textures, not 1000s), unless bindless resources are used. So mesh shaders must be used with an atlas or with bindless resources.

    Work graphs by themselves won't work: This feature is bleeding edge shader model 6.8 whereas bindless resources are SM 6.6. (Xbox Series X|S might top out at SM 6.7, I can't find an authoritative answer.) It looks like work graphs might only work well on nVidia GPUs and won't work well on Intel GPUs anytime soon (but, again, I'm not knowledgeable enough to say this authoritatively). Furthermore, this feature may have a hard dependency on using bindless to begin with. That is, I can't tell if one is allowed to execute a work graph that binds and unbinds individual texture resources. And if one could do such a thing, it would certainly be slower than using bindless. The cost of bindless is paid "up front" when the textures are uploaded.

    Some programmers use Texture2DArray/GL_TEXTURE_2D_ARRAY as an alternative to atlases but two limitations are (1) the max array length (e.g. GL_MAX_ARRAY_TEXTURE_LAYERS) might only be 256 (e.g. for OpenGL 3.0), (2) all textures must be the same size.

    Finally, for the sake of any web searcher who lands on this thread in the years to come, to pack an atlas well a good packing algorithm is needed. It's harder to pack triangles than rectangles but triangles use atlas memory more efficiently and a good triangle packing will outperform the fancy new bindless rendering. Some open source starting points for packing:

    https://github.com/nothings/stb/blob/master/stb_rect_pack.h

    https://github.com/ands/trianglepacker

  • Www Which WASM Works
    2 projects | news.ycombinator.com | 24 Sep 2023
    The STB headers are mostly built like that: https://github.com/nothings/stb

    You could also add an optional 'convenience API' over the lower-level flexible-but-inconvenient core API, as long as core library can be compiled on its own.

    In essence it's just a way to decouple the actually important library code from runtime environment details which might be better implemented outside the C/C++ stdlib.

    It's already as simple as the stdlib IO functions not being asynchrononous while many operating systems provide more modern alternatives. For a specific type of library (such an image decoder) it's often better to delegate such details to the library user instead of circumventing the stdlib and talking directly to OS APIs.

  • File for Divorce from LLVM
    9 projects | news.ycombinator.com | 29 Jun 2023
    My stuff for instance:

    https://github.com/floooh/sokol

    ...inspired by:

    https://github.com/nothings/stb

    But it's not so much about the build system, but requiring a separate C/C++ compiler toolchain (Rust needs this, Zig currently does not - unless the proposal is implemented).

  • What C libraries do you use the most?
    4 projects | /r/C_Programming | 29 Jun 2023
    STB Libraries: https://github.com/nothings/stb
  • [Noob Question] How do C programmers get around not having hash maps?
    3 projects | /r/C_Programming | 22 Jun 2023
    stb_ds is also very popular.
  • Is there an existing multidimensional hash table implementation in C?
    4 projects | /r/C_Programming | 20 Jun 2023

What are some alternatives?

When comparing cosmopolitan and stb you can also consider the following projects:

libc - libc targeted for embedded systems usage. Reduced set of functionality (due to embedded nature). Chosen for portability and quick bringup.

Vcpkg - C++ Library Manager for Windows, Linux, and MacOS

src - Read-only git conversion of OpenBSD's official CVS src repository. Pull requests not accepted - send diffs to the tech@ mailing list.

imgui-node-editor - Node Editor built using Dear ImGui

SDL - Simple Directmedia Layer

ZXing - ZXing ("Zebra Crossing") barcode scanning library for Java, Android

llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.

freetype-gl - OpenGL text using one vertex buffer, one texture and FreeType

luastatic - Build a standalone executable from a Lua program.

ImageMagick - 🧙‍♂️ ImageMagick 7

v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io

Cppcheck - static analysis of C/C++ code