pandocs
SameBoy
pandocs | SameBoy | |
---|---|---|
7 | 4 | |
1 | 1,514 | |
- | - | |
10.0 | 9.1 | |
almost 4 years ago | 10 days ago | |
Vue | C | |
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 or later |
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pandocs
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GameRoy: a cross platform and highly accurate Game Boy emulator
For Gameboy emulation, one of the most valuable resources are the pandocs: https://gbdev.io/pandocs/
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I finally wrote my first ever emulator (GameBoy)
During the development, these were the main resources I used: * Pan Docs * CPU instruction table * CPU Manual
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Are there guides on how any of the gameboys work (ie how they charge, play games etc) and if not how can I go about learning their structure?
if you just want to learn about how the hardware works, pandocs is the definitive guide to the game boy's hardware, and gbatek helped me a ton when writing my GBA emulator (it also includes some docs on the ds/dsi fwiw)
- A Game Boy Emulator written in Rust
- ¿Les interesaría aprender a programar, emulando un Game Boy?
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[GameBoy] Problem with CD instruction.
Pandocs: https://gbdev.io/pandocs
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Gameboy Graphics Drawing Question
The Ultimate Game Boy Talk has some amazing information in it. In particular, the info on the pixel fifos was brand new to me. You can certainly write an emulator that runs most software without really understanding them, though.
SameBoy
- Experiences with Joey Jr
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Documentation for cycle accurate Game Boy CPU
You could also consult the SameBoy source code which is a very accurate emulator.
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Gameboy Doctor: debug and fix your gameboy emulator
Hey there! I've been working on a Game Boy emulator since last year and found the GameRoy project, which translated the PPU's logic from SameBoy, the (AFAIK) most accurate GB emulator around. I basically copied the PPU logic into my emulator and replaced the "state" property (an integer) with enums for some extra clarity.
https://github.com/nicolas-siplis/feboy
https://github.com/rodrigodd/gameroy
https://github.com/LIJI32/SameBoy/
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GameRoy: a cross platform and highly accurate Game Boy emulator
So, what I have finally tried was figure out the timing from another emulator, in this case SameBoy, which appears to be the most accurate game boy emulator. In the end, I copy the timing from its ppu state maching, and its interrupt handling code. Took a lot of time figuring out how it was working.
What are some alternatives?
dmg-acid2 - 😀 The Acid2 test, now for the original Game Boy! 😀
glutin - A low-level library for OpenGL context creation, written in pure Rust.
Gameboy-logs - Emulation logs of common beginner ROMs for the Gameboy.
IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. [Moved to: https://github.com/gbdev/awesome-gbdev]
exotracker-cpp
sprite-render-rs - A Rust Crate for Sprite Rendering (WIP)
GB - Game Boy Assembly Programming
Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)
cgb-acid2 - 😀 The Acid2 test, now for Game Boy Color! 😀
raw-gl-context - cross-platform OpenGL context creation