pandocs VS SameBoy

Compare pandocs vs SameBoy and see what are their differences.

pandocs

New home of the infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference (by corybsa)

SameBoy

Game Boy and Game Boy Color emulator written in C (by LIJI32)
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pandocs SameBoy
7 4
1 1,514
- -
10.0 9.1
almost 4 years ago 10 days ago
Vue C
Creative Commons Zero v1.0 Universal GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pandocs

Posts with mentions or reviews of pandocs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-20.

SameBoy

Posts with mentions or reviews of SameBoy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.
  • Experiences with Joey Jr
    1 project | /r/Gameboy | 9 Dec 2023
  • Documentation for cycle accurate Game Boy CPU
    5 projects | /r/EmuDev | 12 Jun 2023
    You could also consult the SameBoy source code which is a very accurate emulator.
  • Gameboy Doctor: debug and fix your gameboy emulator
    8 projects | news.ycombinator.com | 3 Dec 2022
    Hey there! I've been working on a Game Boy emulator since last year and found the GameRoy project, which translated the PPU's logic from SameBoy, the (AFAIK) most accurate GB emulator around. I basically copied the PPU logic into my emulator and replaced the "state" property (an integer) with enums for some extra clarity.

    https://github.com/nicolas-siplis/feboy

    https://github.com/rodrigodd/gameroy

    https://github.com/LIJI32/SameBoy/

  • GameRoy: a cross platform and highly accurate Game Boy emulator
    8 projects | /r/rust | 20 Sep 2022
    So, what I have finally tried was figure out the timing from another emulator, in this case SameBoy, which appears to be the most accurate game boy emulator. In the end, I copy the timing from its ppu state maching, and its interrupt handling code. Took a lot of time figuring out how it was working.

What are some alternatives?

When comparing pandocs and SameBoy you can also consider the following projects:

dmg-acid2 - 😀 The Acid2 test, now for the original Game Boy! 😀

glutin - A low-level library for OpenGL context creation, written in pure Rust.

Gameboy-logs - Emulation logs of common beginner ROMs for the Gameboy.

IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.

awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. [Moved to: https://github.com/gbdev/awesome-gbdev]

exotracker-cpp

sprite-render-rs - A Rust Crate for Sprite Rendering (WIP)

GB - Game Boy Assembly Programming

Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)

cgb-acid2 - 😀 The Acid2 test, now for Game Boy Color! 😀

raw-gl-context - cross-platform OpenGL context creation