corrosion
mach-examples
corrosion | mach-examples | |
---|---|---|
5 | 5 | |
951 | 89 | |
3.5% | - | |
8.2 | 9.2 | |
3 days ago | 2 months ago | |
CMake | Zig | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
corrosion
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Learn WebGPU
With reference to the section on how difficult it is to build wpgu-native and how you basically have to use a precompiled binary, there appears to be an easier way to integrate a Cargo library into a CMake project: https://github.com/corrosion-rs/corrosion
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Lust 🦞
Already taken as a name https://github.com/corrosion-rs/corrosion
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Advice on build system approach choice for a Rust + Fortran project?
Corrosion can help with option 1, cmake with option 2. You are on your own with option 3, so I would stay away from that.
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Having to work with C++ made me appreciate how good Rust is.
Or you can just use one of the many solutions others have already come up with, like this cmake project I found with a minute of googling: https://github.com/corrosion-rs/corrosion
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[Problem] Adding rust in a CMake/Cpp project using Cxx and Corrosion linker iterator debug level issue
Tools that seems reasonable to help this integration is Corrosion and Cxx.
mach-examples
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Learn WebGPU
Zig fits pretty naturally here too. We've got ~19 WebGPU examples[1] which use Dawn natively (no browser support yet), and we build it using Zig's build system so it 'just works' out of the box with zero fuss as long as you grab a recent Zig version[2]. No messing with cmake/ninja/depot_tools/etc.
WASM support in Zig, Rust, and C++ is also not equal. C++ prefers Emscripten which reimplements parts of popular libraries like SDL, for me personally that feels a bit weird as I don't want my compiler implementing my libraries / changing how they behave. Rust I believe generally avoids emscripten(?), but Zig for sure lets me target WASM natively and compile C/C++ code to it using the LLVM backend and soon the custom Zig compiler backend.
[1] https://github.com/hexops/mach-examples
[2] https://github.com/hexops/mach#supported-zig-version
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Mach (Zig) Adventures - Part 1
git clone --recursive https://github.com/hexops/mach-examples cd mach-examples/ zig build run-sprite2d
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Just found out about Zig and wonder what would be the best graphics library to pair with it?
Mach core (pretty much ready for use today): a modern alternative to e.g. SDL+OpenGL which gives you just a Window+Input+GPU. We have ~16 examples including texturing, PBR, deferred rendering, etc.
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Learning Modern 3D Graphics Programming
links to the github examples are all busted: https://github.com/hexops/mach-examples/tree/main/cubemap
- mach-examples: 15+ standalone Mach core examples (WebGPU, sysaudio, etc.)
What are some alternatives?
cmake-d - cmake for D2
webassembly-canvas - Draw canvas using WASM
cxx - Safe interop between Rust and C++
mach - zig game engine & graphics toolkit
rusty_cmake - Rust cmake integration template with corrosion and cxx
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
conan - Conan - The open-source C and C++ package manager
score - ossia score, an interactive sequencer for the intermedia arts
vcpkg_template - Simple cmkr template to get you started with vcpkg right away.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
bake - Bake, A build system for building, testing and running C & C++ projects
angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.