cool-retro-term
glsl-shaders
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cool-retro-term | glsl-shaders | |
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156 | 25 | |
21,346 | 833 | |
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0.0 | 9.2 | |
9 months ago | 6 days ago | |
QML | GLSL | |
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cool-retro-term
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Show HN: C port of the (non-super) Star Trek game, incl. WASM for browser/phone
https://github.com/Swordfish90/cool-retro-term
This is the best way to play short of hooking up your needle printer as a faux teletype terminal.
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Simulating Non-CRT Monitors with FFmpeg: Flat Panel Displays (2021)
Very related: Cool-Retro-Term (CRT) - a terminal that makes it look retro ;)
https://github.com/Swordfish90/cool-retro-term
- what terminal emulator do you use and why?
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I just like writing old code
You're covered: https://github.com/Swordfish90/cool-retro-term
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Cathode-Retro: A collection of shaders to emulate the display of an NTSC signal
Seems like a good spot to mention https://github.com/Swordfish90/cool-retro-term
Cool Retro Terminal is a nice accessory for when doing recording or screenshots - cause it looks cool. Can't use it as my daily driver tho.
And enough settings in there you can make it look like your favourite old one.
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Does anyone know of a similar Windows equivalent to the now defunct Mac/iOS app "Cathode" ?
I'd guess most things you can get now are just regular command prompt style windows with a "retro" look (colour scheme). Oooh, you can change the text to green and maybe add a scan line effect. I am looking for a full experience like the Secret Geometry programs! The only similar-ish one I have found is Cool Retro Term, but that is for Linux and Mac only it seems :/
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Usability of Old Computers
not directly related, but I've been thinking about getting an old CRT monitor, launch https://github.com/Swordfish90/cool-retro-term and start working
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Show HN: Amber – A Terminal Theme Inspired by Amber Phosphors Monitors
This puts me in mind of Cool Retro Term. Lots of built in schemes.
https://github.com/Swordfish90/cool-retro-term
Usually packaged by your distro.
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No-more-secrets: recreate the decryption effect seen in the 1992 movie Sneakers
This together with cool-retro-term[1] is an absolute must on my machines for real hacker hours.
[1] https://github.com/Swordfish90/cool-retro-term
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Cool Retro Terminal
I've enjoyed using this. I don't run it for long but I do run it sometimes for the sake of nostalgia. When I do run it, I run it in full screen for the complete experience. However, to balance practicality with nostalgia, I run a tmux session with the cool-retro-term, so that once I get tired of it, I can quickly switch back to my regular terminal without losing my terminal session.
The effects are configurable. I disable the settings named Burin, Glow Line, and RGB Shift to get crisper and less distracting experience. The RGB Shift setting is disabled for most built-in profiles anyway but enabled for some profiles like Vintage and IBM Dos. The Vintage profile is quite amusing. Everything is cranked way up. The blurry text and the incessant flickering of the screen create an unsettling impression that the monitor might break down any moment.
By the way, if you didn't notice it the app is named cool-retro-term and it abbreviates to CRT. The app icon[1] is also a CRT followed by the cursor. Guess what else abbreviates to CRT? Yes, "cathode-ray tube" of the cathode-ray tube (CRT) computer monitors
[1]: https://github.com/Swordfish90/cool-retro-term/blob/f157648d...
glsl-shaders
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where do I get gameboy shaders at to download?
Those are the Cg shaders. I think the mini/classics use the glsl shaders, which are located at: https://github.com/libretro/glsl-shaders
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Nearest Neighbor prescale shader?
I'm trying to get this same scaling setup into MPV to use with video. I have everything setup perfect except the nearest-neighbor prescale, and the original retroarch glsl shader(https://github.com/libretro/glsl-shaders/blob/master/interpolation/shaders/sharp-bilinear.glsl) doesn't work in MPV. Anyone have any ideas?
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New player here, what are some things every player should do at the start of a new playthrough?
; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders
- Get that authentic Dot Matrix Gameboy look
- Retro-v2 Screen Shader (WIP)
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Reshade with dosbox?
Are you talkiing about this CRT Royale shader? If so, it comes from the Libretro project, not ReShade, and it's available in standard GLSL format here: https://github.com/libretro/glsl-shaders/tree/master/crt
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Conf File
There is a zip file at this place for a lot of glsl shaders https://github.com/libretro/glsl-shaders
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ShaderGlass – Overlay applying retro shaders on top of Windows desktop
If you use picom as a compositor you can write glsl shaders, there is some work being done twords doing full out CRT emulation at a desktop rendering level, I found the repo below[1], but on my monitor the shader does this distortion at the bottom so I think it could be improved slightly. I'd really like to see someone get the glsl shaders from libretro[2] working with picom.(which the project in OP did) if any GL wizards reading this have any advice I'd be eternally greatful
[1] https://github.com/j-k-tech/picom
[2] https://docs.libretro.com/shader/crt/#
[2.1] https://github.com/libretro/glsl-shaders
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Error when trying to launch pod on linux(ubuntu)
; cnc-ddraw - https://github.com/CnCNet/cnc-ddraw [ddraw] ; ### Optional settings ### ; Use the following settings to adjust the look and feel to your liking ; Stretch to custom resolution, 0 = defaults to the size game requests width=0 height=0 ; Override the width/height settings shown above and always stretch to fullscreen ; Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless mode fullscreen=false ; Run in windowed mode rather than going fullscreen windowed=true ; Maintain aspect ratio - (Requires 'handlemouse=true') maintas=true ; Windowboxing / Integer Scaling - (Requires 'handlemouse=true') boxing=false ; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap ; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks=' maxfps=60 ; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9') vsync=true ; Automatic mouse sensitivity scaling - (Requires 'handlemouse=true') ; Note: Only works if stretching is enabled. Sensitivity will be adjusted according to the size of the window adjmouse=true ; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders shader=jinc2-sharper.glsl ;shader=6xbrz.glsl ;shader=2xbr-hybrid-v5-gamma.glsl ; Window position, -32000 = center to screen posX=-32000 posY=-32000 ; Renderer, possible values: auto, opengl, gdi, direct3d9 (auto = try direct3d9/opengl, fallback = gdi) renderer=opengl ; Developer mode (don't lock the cursor) devmode=false ; Show window borders in windowed mode border=true ; Bits per pixel, possible values: 16, 24 and 32, 0 = auto bpp=0 ; Save window position/size/state on game exit and restore it automatically on next game start ; Possible values: 0 = disabled, 1 = save to global 'ddraw' section, 2 = save to game specific section savesettings=1 ; Should the window be resizeable by the user in windowed mode? resizeable=false ; Enable linear (D3DTEXF_LINEAR) upscaling filter for the direct3d9 renderer (16 bit color depth games only) d3d9linear=true ; ### Compatibility settings ### ; Use the following settings in case there are any issues with the game ; Hide WM_ACTIVATEAPP messages to prevent problems on alt+tab noactivateapp=false ; Max game ticks per second, possible values: 0-1000 ; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations maxgameticks=0 ; Gives cnc-ddraw full control over the mouse cursor (required for adjmouse/boxing/maintas) ; Note: This option only works for games that draw their own cursor and it must be disabled for all other games handlemouse=true ; Force CPU0 affinity, avoids crashes/freezing, might have a performance impact singlecpu=true ; Windows API Hooking, Possible values: 0 = disabled, 1 = IAT Hooking, 2 = Microsoft Detours, 3 = IAT+Detours Hooking (All Modules), 4 = IAT Hooking (All Modules) ; Note: Change this value if windowed mode or upscaling isn't working properly ; Note: 'hook=2' will usually work for problematic games, but 'hook=2' must be combined with renderer=gdi hook=4 ; Disable fullscreen-exclusive mode for the direct3d9/opengl renderers ; Note: Can be used in case some GUI elements like buttons/textboxes/videos/etc.. are invisible nonexclusive=false
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I guess it's my turn to brag about my 100% WO3:SE save
I've had this memcard file since the good ol' ePSXe days, hence the disparity in the player name at some point. I thought recording a video made more sense than a bunch of screenshots. I am using the crtsim shader preset for RetroArch if anyone's interested, has a nice subpixel matrix effect and brief phosphor image retention
What are some alternatives?
windows-terminal-shaders - A small collection of terminal shaders
mpv - 🎥 Command line video player
Cozette - A bitmap programming font optimized for coziness 💜
slang-shaders
sddm-lain-wired-theme - A sddm theme inspired by Serial experiments lain.
cnc-ddraw - GDI, OpenGL and Direct3D 9 re-implementation of the DirectDraw API for classic games for better compatibility with Windows 2000, XP, Vista, 7, 8, 10, 11, Wine (Linux/macOS) and Virtual Machines
alacritty - A cross-platform, OpenGL terminal emulator. [Moved to: https://github.com/alacritty/alacritty]
picom - picom shaders
nord - An arctic, north-bluish color palette.
Cactus - A Modern Diablo II Version Switcher, Character Isolator, and Mod Manager (Contains: Singling)
alacritty - A cross-platform, OpenGL terminal emulator.
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.