converttoacme
NLog
converttoacme | NLog | |
---|---|---|
1 | 20 | |
8 | 6,178 | |
- | 0.6% | |
10.0 | 9.0 | |
over 1 year ago | 11 days ago | |
C# | C# | |
MIT License | BSD 3-clause "New" or "Revised" License |
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converttoacme
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Word Writer 6 Commodore 64 Source Code
I wrote Word Writer for Commodore 64. Creating the spelling checker was quite the task. I got a PC with enough RAM for a large RamDisk, managed to write an analysis tool that quantified all 2, 3, and 4 letter pairs in the dictionary. This was encoded into 5 bit words, (no uppercase), serialized, and as it streamed alphabetically thru the dictionary, each entry kept the leading letter from the prior one. It worked, after a lot of debugging.
I've made the source code to Word Writer open source. Please encourage your programmer friends to open source off copyright works. The software industry is very eager to claim copyright protection, but generally fails to deliver that literary work to the public as copyright is intended.
Also - a lot of old software is trapped in tooling that isn't available. In my case that was the 2500AD cross assembler. So I wrote another tool (also open source https://github.com/jefflomax/converttoacme) that converts the software from the 2500AD format to the wonderful, modern, open ACME cross assembler. That's the reason WHY you can download WW6, open it in VSCode, add a few free extensions, assemble it, and shoot it right into the fantastic VICE Commodore Emulator and see it run.
OH, and if you think the spelling checker was difficult - think about the Thesaurus and 55K words packed onto a 174MB disc! That thing had a host of different word sizes being streamed thru.
Hope you enjoy this, feel free to ping.
Jeff Lomax
P.S. I have a source listing of Partner 64, but it's on fan fold paper, no media. I'd love to know a good way to OCR it without destroying the fanfold listing...
NLog
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Help with matching Serilog with Regex
What is it you're trying to accomplish? Either this is a regular expression problem (not really dotnet related) or you should try using structured logging, with a provider and sink that support it so you don't have to use regular expressions.
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Logging in ASP.NET
NLog
- Use structured logging instead of string interpolation
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Best approach for logging in ASP.NET
Log4Net does not get that much attention any more. From my understanding it served as an alternative for Log4J, but today better and more modern solutions have been created. I migrated a codebase over to .NET Core a couple of years ago, and it seemed that Log4net had issues running on Linux because of kernel calls inside their codebase. If you look at the version history on NuGet, it had just 3 patch releases last year. As an alternative, I would suggest to check out NLog.
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Logging in your API
C# -> Built in Logger, Log4Net, Serilog, NLog, e.t.c.
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Propper Logging in Unity
I would like to use a proper logger like https://github.com/nlog/nlog
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Powershell logging module
I'm going to look at psframework mentioned elsewhere, but i make use of .NET NLog https://nlog-project.org/. it's not terribly hard to wire up, and is pretty feature rich.
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How to implement custom logger with compatible with Nlog?
have a look at this https://github.com/nlog/nlog/wiki/Context you dont want to make your own logger 99% of them time
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Log literally everything a PS1 script is doing?
For a more structured log file*) layout, you could use something like NLog with a PS wrapper.
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How to Send Bulk Log Email
NLog is another option here, with the buffering wrapper around an email target.