contrastive-unpaired-translation VS PeopleSansPeople

Compare contrastive-unpaired-translation vs PeopleSansPeople and see what are their differences.

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contrastive-unpaired-translation PeopleSansPeople
6 5
2,102 294
- 2.4%
2.1 3.0
8 months ago 2 months ago
Python C#
GNU General Public License v3.0 or later Apache License 2.0
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contrastive-unpaired-translation

Posts with mentions or reviews of contrastive-unpaired-translation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-09.

PeopleSansPeople

Posts with mentions or reviews of PeopleSansPeople. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-07.
  • PI wants me to make a synthetic dataset.
    2 projects | /r/computervision | 7 Nov 2022
    Also, check this Unity repo out
  • Generating human motion synthetic data ?
    3 projects | /r/computervision | 5 May 2022
    I was trying to train a model which goes on top of one of the pose estimation models(posenet, movenet, mediapipe) which detects the action performed(waving, swipe right, etc), and I was planning on generating synthetic data for it. I saw that there's a project for unity PeopleSansPeople, but it's not right to train a model for action recognition. I would like something that either simulates a human doing a simple action, to which I would be able to add randomness to it. I was thinking to either use Unity or maybe write something that would model the human keypoints(the output of pose estimation) and simulate them.. I am wondering if there already exists something that you guys might know about??
  • [P] Can't finish my master's thesis. What to do?
    4 projects | /r/MachineLearning | 19 Jan 2022
  • [R] PeopleSansPeople: Unity's Human-Centric Synthetic Data Generator. GitHub link in comments.
    1 project | /r/MachineLearning | 25 Dec 2021
    Source code: https://github.com/Unity-Technologies/PeopleSansPeople
  • [R] PeopleSansPeople: Unity's Human-Centric Synthetic Data Generator
    1 project | /r/MachineLearning | 20 Dec 2021
    Webpage: https://unity-technologies.github.io/PeopleSansPeople/ Paper: https://arxiv.org/abs/2112.09290 Source code: https://github.com/Unity-Technologies/PeopleSansPeople Papers with code: https://paperswithcode.com/paper/peoplesanspeople-a-synthetic-data-generator                                    https://paperswithcode.com/dataset/peoplesanspeople Demo video: https://youtu.be/mQ_DUdB70dc Summary: PeopleSansPeople is a human-centric data generator provided by Unity Technologies that contains highly-parametric and simulation-ready 3D human assets, parameterized lighting and camera system, parameterized environment generators, and fully-manipulable and extensible domain randomizers. PeopleSansPeople can generate RGB images with sub-pixel-perfect 2D/3D bounding box, COCO-compliant human keypoints, and semantic/instance segmentation masks in JSON annotation files. All packaged in macOS and Linux executable binaries capable of generating 1M+ datasets. In addition we release a template Unity environment for lowering the barrier of entry and getting you started with creating your own highly-parameterized human-centric synth data generator. We affectionately named our synthetic data generator PeopleSansPeople, as it is a data generator aimed at human-centric computer vision without using human data which bears serious privacy, safety, ethical, bias, and legal concerns. Benchmarks: The domain randomization we used for our benchmarks are naïve, brute-forced sweeps through the pre-chosen range of parameters; as such we end up generating psychedelic-looking scenes, which turned out to train more performant models for human-centric computer vision.Using PeopleSansPeople we benchmarked a Detectron2 Keypoint R-CNN variant. Results indicate synthetic pre-training with our data outperforms results of training on real data alone or pre-training with ImageNet, both in limited and abundant data regimes.We envisage that this freely-available data generator should enable a wide range of research into the emerging field of simulation to real transfer learning in the critical area of human-centric computer vision.

What are some alternatives?

When comparing contrastive-unpaired-translation and PeopleSansPeople you can also consider the following projects:

pix2pixHD - Synthesizing and manipulating 2048x1024 images with conditional GANs

Robotics-Object-Pose-Estimation - A complete end-to-end demonstration in which we collect training data in Unity and use that data to train a deep neural network to predict the pose of a cube. This model is then deployed in a simulated robotic pick-and-place task.

CycleGAN - Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more.

com.unity.perception - Perception toolkit for sim2real training and validation in Unity

pytorch-AdaIN - Unofficial pytorch implementation of 'Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization' [Huang+, ICCV2017]

VirtualHumanBatchProcessing

vrn - :man: Code for "Large Pose 3D Face Reconstruction from a Single Image via Direct Volumetric CNN Regression"

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

mmagic - OpenMMLab Multimodal Advanced, Generative, and Intelligent Creation Toolbox. Unlock the magic 🪄: Generative-AI (AIGC), easy-to-use APIs, awsome model zoo, diffusion models, for text-to-image generation, image/video restoration/enhancement, etc.

tdk-demo - This is a collection of TDK demo projects that use different databases and options

PyTorch-GAN - PyTorch implementations of Generative Adversarial Networks.

pytorch-CycleGAN-and-pix2pix - Image-to-Image Translation in PyTorch