continuable
C++14 asynchronous allocation aware futures (supporting then, exception handling, coroutines and connections) (by Naios)
junction
Concurrent data structures in C++ (by preshing)
continuable | junction | |
---|---|---|
3 | 1 | |
812 | 1,365 | |
- | - | |
5.2 | 0.0 | |
8 months ago | over 3 years ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
continuable
Posts with mentions or reviews of continuable.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-21.
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SAF, a scheduler aware future/promise (in the Asio ecosystem)
cool. how does this compare to https://naios.github.io/continuable/ ?
- Scriptable Headless Player Bots and independent ECS in a Custom UE C++ Server for MMO(RPG)s.
- A custom C++ server for the Unreal Engine 5, optimized for MMO(RPG)s.
junction
Posts with mentions or reviews of junction.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-27.
-
Experiences with Concurrent Hash Map Libraries
junction has a very impressive performance benchmark here. Initially it worked for my application, but I ran into some issues: Only raw pointers are supported as either keys or values. This means I am responsible for memory management and it was a pain. junction's required dependency "turf" causes linker errors when compiling with -fsanitize=address because there are symbol name collisions. Every thread that accesses the hash map must periodically call an update function or memory will be leaked. No commits in over three years, GitHub issues aren't getting any attention. The author said it's experimental and he doesn't want it to become more popular
What are some alternatives?
When comparing continuable and junction you can also consider the following projects:
RaftLib - The RaftLib C++ library, streaming/dataflow concurrency via C++ iostream-like operators
moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
A C++14 library for executors - C++ library for executors
libcds - A C++ library of Concurrent Data Structures
C++React - C++React: A reactive programming library for C++11.
HPX - The C++ Standard Library for Parallelism and Concurrency
parallel-hashmap - A family of header-only, very fast and memory-friendly hashmap and btree containers.
moderngpu - Patterns and behaviors for GPU computing
Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
libdill - Structured concurrency in C