continuable VS ServerRecast

Compare continuable vs ServerRecast and see what are their differences.

continuable

C++14 asynchronous allocation aware futures (supporting then, exception handling, coroutines and connections) (by Naios)

ServerRecast

UE4 plugin for navmesh export (by darkwere)
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continuable ServerRecast
3 1
812 86
- -
5.2 0.0
8 months ago over 2 years ago
C++ C++
MIT License GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

continuable

Posts with mentions or reviews of continuable. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-21.

ServerRecast

Posts with mentions or reviews of ServerRecast. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-02.

What are some alternatives?

When comparing continuable and ServerRecast you can also consider the following projects:

RaftLib - The RaftLib C++ library, streaming/dataflow concurrency via C++ iostream-like operators

idle - Idle is an asynchronous and hot-reloadable C++ dynamic component framework

A C++14 library for executors - C++ library for executors

FlatBuffers - FlatBuffers: Memory Efficient Serialization Library

C++React - C++React: A reactive programming library for C++11.

function2 - Improved and configurable drop-in replacement to std::function that supports move only types, multiple overloads and more

moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

moderngpu - Patterns and behaviors for GPU computing

flecs - A fast entity component system (ECS) for C & C++

libdill - Structured concurrency in C

SObjectizer - SObjectizer: it's all about in-process message dispatching!