configs-scripts
proton-ge-custom
configs-scripts | proton-ge-custom | |
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7 | 1,160 | |
11 | 9,229 | |
- | - | |
0.0 | 9.6 | |
5 months ago | 21 days ago | |
Shell | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
configs-scripts
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P.S.A Stop telling people to avoid single wine prefixes
You can't combine them, and if you try, you're almost certainly going to have a bad time. But on a BTRFS file system, you can deduplicate all the data between them. I run that script on my own setup, and the space savings from so doing are significant.
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With Proton being as good as it is now, do we still need separate prefixes for every game?
Prefix deduplication has massive space savings potential. I made a script that you can run periodically that handles running duperemove on installed Proton versions and the compatdata folder for BTRFS filesystems: vacuum-steamplay
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System76: A Case Study on How Not To Collaborate With Upstream
I also dislike the spacious padding that GTK tends to use. I have tweaks that I use for GTK3 gtk.css that make the UI more compact. We can almost certainly still do that here, we just need to sit down with the Adwaita demo and the GTK inspector and just start poking and tweaking.
- I've created a script so I can use NVIDIA on-demand offloading without going crazy
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GNOME 41: Cleaning up Header Bars
The only way to change the UI density is with xdg-config/gtk-{3,4}.0/gtk.css. You can use @import to split the changes across multiple files. Here is what I use to slim down GTK3. You also need this tweak for the headerbar height to not be decided by an invisible "sizing box".
proton-ge-custom
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I forked SteamOS for my living room PC
- KDE/wayland
> That said, these things work flawlessly on the Deck.
Likely due to running into these graphics driver -> WM and similar compatibility issues and fixing them. The other performance improvements from kernel changes probably don't hurt either.
0: Requires unreleased proton-ge build: https://github.com/GloriousEggroll/proton-ge-custom/pull/104...
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GW2 on linux through Steam
Have you tried a custom runner? I have it up and running for years now without any issues: https://github.com/GloriousEggroll/proton-ge-custom
- GE-Proton8-24 Released
- GE-Proton8-23 Released
- GE-Proton8-22 Released with Alan Wake 2 Fixes
- GE-Proton8-22 Released
- GE-Proton8-17 Released
What are some alternatives?
nvrun - Application runner for NVIDIA GPUs on a Linux system with a dual-GPU config utilizing NVIDIA On-Demand offloading
wine - Repository containing source code for various Lutris Wine builds
skeuos-gtk
Proton - Compatibility tool for Steam Play based on Wine and additional components
protonfixes - A module for applying fixes at runtime to unsupported games with Steam Proton without changing game installation files
proton-tkg - Just a way for me to host and back up my Tk-Glitch proton-tkg configs and patches and stuff.
fwupd - A system daemon to allow session software to update firmware
wine-ge-custom - My custom build of wine, made to use with lutris. Built with lutris's buildbot.
apt - Fork of https://salsa.debian.org/apt-team/apt
FidelityFX-FSR - FidelityFX Super Resolution
duperemove - Tools for deduping file systems
HeroicGamesLauncher - A Native GUI Epic Games Launcher for Linux [Moved to: https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher]