concord
GLFW
concord | GLFW | |
---|---|---|
14 | 78 | |
491 | 12,244 | |
2.0% | 1.2% | |
2.8 | 9.3 | |
19 days ago | 16 days ago | |
C | C | |
MIT License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
concord
-
How can I enjoy learning C programming?
I’m a little biased here, but you can create Discord bots with the concord library!
-
Need final project ideas to program in C
you could build a discord bot in https://github.com/Cogmasters/concord
-
A program that generates C source codes to manipulate JSON with strong-typed struct
Interestingly enough I also wrote a C Discord API lib and had a similar 'preprocessor-based' approach! The source code is here, and you can find some usage examples here!
-
Introducing Concord
Tired of using high-level languages 🤢 for writing Discord bots, consuming all those precious memory space from your PC. A bot that is faster and more efficient. Then I've the best tool for you. Introducing Concord, a Discord API wrapper written in C. Now, you can use your all your time writing a based discord bot and fixing seg faults while maintaining the speed and freedom of Low-level programs. Get Concord Now
- 352 points in 7 hours
-
Ever wanted to write Discord bots in C? Probably not, but here is a library for it anyway - introducing Concord!
Functionality-wise it has full REST and WebSockets support, but its still lacking a couple endpoints! You can find a list here: Discord Roadmap
- Concord: C library for handling the Discord API
- Concord: C library for Discord bots
- Concord - a C99 Discord API library
- Concord - made in C Discord API wrapper
GLFW
-
macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
-
Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
-
Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
-
New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
-
LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
-
I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
-
OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
-
Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
What are some alternatives?
orca - C Multi-REST API library for Discord, Slack, Reddit, etc.
SDL - Simple Directmedia Layer
DPP - C++ Discord API Bot Library - D++ is Lightweight and scalable for small and huge bots!
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
groov-in-c - Discord music bot written in C
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
dscrd - Discord C library
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
tiny-ecs - ECS for Lua
OpenSceneGraph - OpenSceneGraph git repository
sws - Simple Small Static Stupid Whatever Web Server
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)