concoct
flutter_embedder
concoct | flutter_embedder | |
---|---|---|
12 | 10 | |
367 | 63 | |
0.3% | - | |
9.7 | 0.0 | |
3 months ago | 10 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
concoct
- Announcing Concoct UI v0.6: Statically-typed and Elm inspired
- Announcing concoct UI alpha 4: New compiler macro and snapshot state
- Introducing the new concoct UI runtime and compiler - inspired by jetpack compose
- Declarative UI Programming in Rust for Native Applications
- Making UI easy and performant in rust - introducing the concoct GUI framework
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Why is building a UI in Rust so hard?
I've been working on concoct UI to solve this in a jetpack compose style https://github.com/concoct-rs/concoct
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Showing off Saturn! A WIP cross-platform Bitcoin wallet app written in 100% Rust
Hey guys! Just wanted to show everyone the progress on the concoct UI framework with it's first app. I think it's amazing Rust can run so well on so many places now, especially mobile.
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Rust GUI framework
Concoct
- Announcing concoct! A cross-platform native UI framework (formerly viewbuilder)
- Announcing concoct! An easy, cross-platform native UI framework in rust inspired by Jetpack Compose (formerly viewbuilder)
flutter_embedder
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Bevy 0.10
I'm actually working on this as a side project (here).
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Rust GUI framework
I personally settled on Flutter. It's a modern declarative UI framework by Google that was designed for mobile apps, but it can also do desktop and web these days. It can be used as a library using its embedder API that can render to Vulkan, Metal and OpenGL. So, it can be embedded in a wgpu context (here's my prototype for that based on wgpu/Vulkan and winit). Flutter uses Dart for UI programming, which is fine for me, since a lot of iteration is necessary for that, and Flutter allows Dart code to be hot reloaded during development (so you just have to save your file and the running application is updated automatically, keeping all of its state intact). Rust wouldn't be able to do that at the moment. Web support is trivial, because Flutter Web allows integrating HTML elements between its UI layers. I can simply insert a canvas there and link that to wgpu.
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AccessKit: Looking back; looking forward
Here's the repository.
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Will Impeller fix performance in Platform views on iOS?
I've started writing my own Flutter shell here that runs on all desktop and mobile systems Flutter supports without any platform-specific code paths. The trick is that I'm delegating the responsibility for platform-specific code to a generic library (winit in this case) and so keep it out of my codebase.
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Why Flutter on the Desktop Can’t Survive Without Rust
I've started a project for using Rust for a shell using the Flutter Engine's embedder interface, so it’s trivial to integrate Rust into the system. It’s available here.
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How can transfer a framebuffer that the Vulkan application draws to Electron application?
What I'm currently looking into is using Flutter for UI drawing instead of web tech. It has a built-in compositing API that allows interleaving native drawing with its surfaces and has a Vulkan renderer. The only downside is that you have to write a shell for it that maps the native platform to its APIs, which is very underdocumented and needs a lot of code, for example for handling keyboard input. Here's my progress so far. It comes with shells for all of its supported platforms, but they all use OpenGL or Metal (for iOS/macOS).
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Use Rust (WASM) on web, besides phones & desktops, empowering productivity, reliability and performance
I need to check out how well this combines with my Rust-based Flutter shell.
- What's everyone working on this week (35/2022)?
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Choosing a tech stack for a cross-platform WGPU-based app
I personally spent a significant part of my spare time in the last few months researching this topic, and came to the conclusion that for my (very similar) project, I'd like to use Flutter and Dart for the UI and Rust with wgpu (maybe bevy) for the rendering backend. I'm working on an integration for native platforms (so everything except web) right now, it's available in earliest alpha here. Web itself is trivial, because you can simply mount a separate canvas as a platformview and use that for wgpu, completely separating the two worlds.
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winit loop gets stuck because of block_on, any help?
Unfortunately, I'm really busy these days so I don't have any time for any more projects. I'm currently working on this project, which allows using the UI framework Flutter together with wgpu, so I'd say that it's adjacent to your project.
What are some alternatives?
cargo-apk - Helps cargo build APKs
Godot - Godot Engine – Multi-platform 2D and 3D game engine
zustand - 🐻 Bear necessities for state management in React
Owlyshield - Owlyshield is an EDR framework designed to safeguard vulnerable applications from potential exploitation (C&C, exfiltration and impact).
areweguiyet - A website built for the Rust community
siena - A data provider agnostic ORM.
mosaic - An experimental tool for building console UI in Kotlin using the Jetpack Compose compiler/runtime
rickview - quick RDF viewer
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
yew-highlighting - Add syntax highlighting to Yew html! macros in Visual Studio Code
Ribir - Non-intrusive GUI framework for Rust
flutter_rust_bridge - Flutter/Dart <-> Rust binding generator, feature-rich, but seamless and simple.