composer-suite
titan-reactor
composer-suite | titan-reactor | |
---|---|---|
2 | 6 | |
446 | 40 | |
- | - | |
4.9 | 9.1 | |
3 months ago | 4 months ago | |
TypeScript | TypeScript | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
composer-suite
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How I Monorepo
I am working full-time on a suite of libraries for building games with Three.js and React; this suite is called the Composer Suite, and its growing number of libraries and applications all live in a single monorepo. In this post, I will describe the tools I use to manage this repository, and to make both the development as well as the releasing of new packages and package versions as painless as possible.
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How to get fog of like a cloudy nature
there's a library in the making called vfx-composer that makes stuff like that quite easy https://vfx-composer-hmans.vercel.app/examples/fog the code: https://github.com/hmans/composer-suite/blob/main/apps/vfx-composer-examples/src/examples/FogExample.tsx
titan-reactor
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Ask HN: Who wants to be hired? (May 2024)
Location: Toronto
Remote: Yes
Willing to relocate: Yes
Technologies: All things web, JS, React, CSS ( it's getting good! ), WASM, Web Workers, Three.JS.
Other things I like: Unreal Engine, FL Studio. I've done a good amount of backend work in the past, but it's been a while.
Résumé/CV: Its out of date, my recent project is here: https://github.com/alexpineda/titan-reactor.
I'm a strong mix of product, development and UX.
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Ask HN: Who wants to be hired? (March 2024)
Résumé/CV: Its out of date, my recent project is here: https://github.com/alexpineda/titan-reactor.
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Ask HN: Looking for a project to volunteer on? (February 2024)
SEEKING VOLUNTEERS: https://www.blacksheepwall.tv
It's a 2.5D Starcraft 1 viewer in TypeScript, Three.JS, GLSL and WASM.
https://github.com/alexpineda/titan-reactor
I will spend this weekend adding issues and cleaning up dev documentation. I still need help with water shader, plugin version and migration handling, and a few other topics.
- Show HN: I developed a 2.5D Starcraft viewer in TypeScript
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Titan Reactor - Year 2
thanks! I notice you code. I'm going to be making some plugin dev tutorials on youtube soon so keep an eye out for that! There is also documentation here https://github.com/imbateam-gg/titan-reactor/blob/dev/CREATING_PLUGINS.md
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Show HN: A WebGL Renderer for Starcraft Broodwar
https://github.com/imbateam-gg/titan-reactor/releases/tag/al...
This was my covid year project. It uses openbw to read the game state and three.js for rendering. I also do some fun 3d map visualization. I'm pretty burnt out on the project now but I hope to keep improving it soon. The next challenge would be to integrate it with ShieldBattery (https://shieldbattery.net/) so if there are any Rust developers looking to help that would be awesome :)
What are some alternatives?
lba2remake - A Little Big Adventure 2 / Twinsen's Odyssey reimplementation in JavaScript / Three.js / React
react-three-fiber - 🇨🇭 A React renderer for Three.js
ipyvolume - 3d plotting for Python in the Jupyter notebook based on IPython widgets using WebGL
react-three-fiber - 🇨🇭 A React renderer for Three.js [Moved to: https://github.com/pmndrs/react-three-fiber]
trois - ✨ ThreeJS + VueJS 3 + ViteJS ⚡
ShieldBattery - The modern way to play StarCraft 1.