Indium
UnrealEngine
Indium | UnrealEngine | |
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37 | 122 | |
364 | - | |
- | - | |
6.0 | - | |
21 days ago | - | |
Java | ||
Apache License 2.0 | - |
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Indium
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Sodium won't let me run my mods.
I did find this on the issue tracker (https://github.com/comp500/Indium/issues/207) Which version of Fabric API are you using? 0.84.0 or newer is required.
- Can someone help me with Indium?
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Mod List
Iris Shaders + Sodium - Link - Indium - Link - (Indium is needed for many other Sodium based FPS increasing mods) - Increases performance and shaders performance
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Optifabric not working
Fabric has its own optimization mods. For performance, there is a great Sodium mod. To optimize the Lithium game world. To optimize Phosphor light. These are the main Minecraft optimization mods for Fabric. For shaders there is an Iris mod. Also, if you're playing with Fabric mods, don't forget the Indium rendering mod.
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Mods that have Optifine functionality
Indium (Required for Sodium compatibility)
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Name-dependent item textures with Sodium
You'll need CIT Resewn (and possibly Indium, but I'm not 100% sure). After this, you can follow any tutorial on how to make such resourcepack for OptiFine or MCPatcher, as CIT Resewn supports both.
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Low Performance on High End PC
indium github.com/comp500/Indium and continuity www.curseforge.com/minecraft/mc-mods/continuity allow you to have connected textures with sodium and lithium
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This pops up when I try to download Optifine from the site...
If you don't also want Forge mods, they list the combination of Continuity and CIT Resewn as alternatives. (While not directly related to this usecase, if you go that route I would recommend also installing Sodium, Indium, Lithium, and Starlight.)
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Playing highly demanding games that don't scale well with better hardware be like...
Indium to make Sodium compatible with some of the following mods.
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Realistic Minecraft Grass Block (4K)
Since they were Linux computers, then I assume they play Minecraft Java, which means there's a lot of ways to optimize the game to make it run a lot faster, sometimes even 3 times faster. This tutorial fully explains how to download Fabric mods, and this modpack is the best way to optimize Minecraft. The modpack might be a little complicated to download but it's absolutely worth. I downloaded just 2 mods (Sodium and Indium) on a computer that turns into a slideshow when Chrome is opened but they made Minecraft playable. The modpack also allows for shaders that make Minecraft look much better, almost like AAA games with RTX on.
UnrealEngine
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Two handy GDB breakpoint tricks
Visual Studio has a related annoying habit when navigating the call stack (the caller's scope is considered closed if the callee is syntactically its tail) so I wonder whether this workaround would be useful for it as well.
See also this comment in the Unreal Engine code about putting a nop in before as well: https://github.com/EpicGames/UnrealEngine/blob/26677ca1b3c97...
// Q: Why is there a __nop() before __debugbreak()?
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Sane C++ Libraries
> you can still use it with smart pointers provided by any other library
Is the point of having a kitchen-sink library like this not that you dont have to reach for a 3rdparty library for things that you need 'all the time'?
Certainly, not everyone needs it.
...but, not everyone needs threads either. Not everyone needs an http server; and yet, if you have an application framework that provides them, when you do need them, it saves you reaching for yet-another-dependency.
Was that no the point from the beginning?
unique_ptr is a fundamental primitive for many, as you see from some other frameworks (1), and implementation is not always either a) trivial, or b) as simple as 'just use std::unique_ptr'.
This does seem like a very opinionated decision with reasonably unclear justification.
[1] - eg. https://github.com/EpicGames/UnrealEngine/blob/release/Engin..., https://github.com/electronicarts/EASTL/blob/master/include/...
- Not only Unity...
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Unreal Engine 5.3
It is not publicly available. If you click on this link you get a 404 page: https://github.com/EpicGames/UnrealEngine You actually have to go and subscribe, agree to their terms, and then you get to view the source code. It happens to be free, but it is by no means "public".
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I always have bad timing, was literally just about to try out v5.2
https://github.com/EpicGames/UnrealEngine/tree/5.2.0-preview-2 For anyone wondering
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Depending on the order multiple movies in "Startup movies" cause game to crash.. UE5.1
Like I said before, you have the fixed code here (commit: 23937975).
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How to create a moddable game?
Before you can access the repository at https://github.com/EpicGames/UnrealEngine, you must: be an Unreal Engine subscriber. have a GitHub account. have associated your GitHub account with your Unreal Engine account as described on the UE4 on GitHub page.
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W.I.P on my Open-World time traveling game. Experimented with Lumen + Nanite and found a way to maximize performance!
What you need to do is follow this link and diff my file with Epic's file. You can grab settings that I have from mine and plop them into a custom one for yours. Just be mindful if you're developing in VR for what settings you bring over.
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As a Unity user, watching Unreal Engine at GDC 2023 made me sad and jealous
Originally it was going to be NetworkPrediction (need to be signed into a github account with Unreal Engine access for that link to work), but since David Ratti left Epic that died and they stopped working on it. (I didn't know it was dead, that was the CMC replacement I was referring to)
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This unironically happened at my work today. We'll *definitely* be fitting that one into the next sprint...
Found this while looking through UE commits
What are some alternatives?
lithium-fabric - A Fabric mod designed to improve the general performance of Minecraft without breaking things
CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.
sodium-fabric - A Fabric mod designed to improve frame rates and reduce micro-stutter
capnproto-rust - Cap'n Proto for Rust
Iris - A modern shaders mod for Minecraft compatible with existing OptiFine shader packs
Defragr - Precision movement FPS with physics ported from Quake 3 CPMA. Made with UE4
connected-block-textures - An implementation of the MCPatcher/Optifine connected textures format on the Fabric modloader.
Quake-III-Arena - Quake III Arena GPL Source Release
OptiFabric - OptiFabric venturing out into the 1.16+ world
Smooth-Networked-Movement-Plugin - Public Repository so anyone can push updates to the plugin. [Moved to: https://github.com/Reddy-dev/SMN2]
hydrogen-fabric - Things of which are too dangerous to put in Lithium.
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]