common_comments
cacao
common_comments | cacao | |
---|---|---|
2 | 22 | |
0 | 1,753 | |
- | - | |
5.0 | 6.7 | |
almost 3 years ago | 3 months ago | |
Python | Rust | |
BSD 2-clause "Simplified" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
common_comments
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Most common 4 word long phrases from r/monero and r/bitcoin hot posts
Sorry for delay, cardano, ethereum. Updated the script to use a larger sample size between original post and these pics, so these ones were done with 50 posts instead of 10.
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What’s everyone working on this week (16/2021)?
Writing common_comments in rust (again). I initially wrote it in rust, wasn’t sure how to proceed with getting phrase counts instead of word counts so wrote it in Python instead. Except.. the python executes instantly, the rust version took 4 minutes to run. I’ll be finding out what I was doing wrong, so I can correct it, and hopefully execute faster than the python equivalent.
cacao
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So You Want to Ship a Command-Line Tool for macOS
This is really specific, but for this point in the article:
> There’s a long guide on Embedding a Command-Line Tool in a Sandboxed App, so I followed that, and then slowly, painfully, factored Xcode out of it, so that I wouldn’t have to figure out how to get a 10GB Xcode install onto the CI machine (remember, you need to be signed in to an Apple ID to download Xcode, and there’s no way to do it from the command-line).
You could actually solve this with Rust and no Xcode whatsoever. cacao [1] and cargo-bundle [2] will produce an app bundle you could sign/notarize/distribute without needing to ever open Xcode.
[1] https://github.com/ryanmcgrath/cacao
- macOS Apps in Rust
- GitHub - ryanmcgrath/cacao: Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working!
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A new open-sourcing project launches!!! A declarative, compose-based and cross-platform GUI
I've had basic animation support in cacao for about a year now, but I don't think anybody even realizes it.
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Library Concept for Interoperating with Objective-C - Seeking Feedback
But I will reiterate what I say on many posts like these, which is that it would be even cooler if we could stop having a million projects reinvent this wheel - and I say this as someone who wrote a large Rust library that is backed by ObjC. madsmtm has an ongoing effort to put together a best in class ObjC Rust wrapper, which would be great to see even more support for.
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What bindings do I need for making a modern Windows 11 GUI?
MacOS; I have to call the AppKit API. I can use a library like this which offers Rust bindings for AppKit - otherwise I can write my own maybe?
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Can I Use Rust For IOS Development?
Yes, you can: https://github.com/ryanmcgrath/cacao
What are some alternatives?
oxide-lang - Oxide Programming Language
evdi - Extensible Virtual Display Interface
prost - PROST! a Protocol Buffers implementation for the Rust Language
Warp - Warp is a modern, Rust-based terminal with AI built in so you and your team can build great software, faster.
fruity - Rusty bindings for Apple libraries
alchemy - An experimental GUI framework for Rust, backed by per-platform native widgets. React, AppKit/UIKit inspired. EXPERIMENTAL, runs on Cocoa right now. ;P
giganotes-core
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
senile - Collecting todo statements from code because we usually either ignore or forget about them.
cowbump - Image viewer with tag based filtering