com.rest.elevenlabs
A non-official Eleven Labs voice synthesis client for Unity (UPM) (by RageAgainstThePixel)
com.tsk.ide.vscode
Enhance your Unity development workflow with seamless code editor integration for VSCode. (by Chizaruu)
com.rest.elevenlabs | com.tsk.ide.vscode | |
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1 | 9 | |
61 | 180 | |
- | - | |
7.2 | 7.9 | |
3 months ago | 3 months ago | |
C# | C# | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
com.rest.elevenlabs
Posts with mentions or reviews of com.rest.elevenlabs.
We have used some of these posts to build our list of alternatives
and similar projects.
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How to get ElevenLabs API into C#?
Maybe this would be helpful https://github.com/RageAgainstThePixel/com.rest.elevenlabs
com.tsk.ide.vscode
Posts with mentions or reviews of com.tsk.ide.vscode.
We have used some of these posts to build our list of alternatives
and similar projects.
-
UI & Eventsystems "don't exist" according to VScode, tried seemingly everything, help please
That's why this is a thing. 😉
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Microsoft Announces C# Dev Kit for Visual Studio Code
Unfortunately this doesn't work with Unity, because the VSCode Unity package still generates .csproj files for .NET Framework 4.7.1, but I got this package working instead.
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VSCode C# not autocompleting Unity stuff
No need, this package generates the appropriate project files for modern net.
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Unity and VS Code. Why?
And if anyone wants to talk smack, I have dedicated a fair chunk of my time to helping make the VSCode IDE Package for Unity less shit. https://github.com/Chizaruu/com.tsk.ide.vscode
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Question about Visual Studio
VSCode has fallen on hard times indeed. :c
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What features are supported by Visual Studio and Rider packages, explicitly missing from VSCode?
I decided to support the VSCode package after struggling with Omnisharp issues and repetitive annoyances such as manually generating omnisharp, editorconfig, and enabling Unity analyzers.
- Enhance your Unity development workflow with seamless code editor integration for VSCode.
What are some alternatives?
When comparing com.rest.elevenlabs and com.tsk.ide.vscode you can also consider the following projects:
unity-addressable-importer - A rule based addressable asset importer
persistence-easy-to-delete - Persistence easy to delete, or just Ped, is a small library to facilitate common persistence handling in the Unity editor.
ClassTypeReference-for-Unity - Property drawer that allows class selection from drop-down in Unity.
katalogue - A visually well-structured compilation of elements that are reusable in your project in your Unity project.
com.mitay-walle.physics2d-debugger - Instantly renders Unity's 2D physics colliders and joints as a wireframe for rapid prototyping
LDtkToUnity - Unity importer for the LDtk level editor
PinInject - Simple and Intuitive Dependency Injection tool for Unity
com.rest.elevenlabs vs unity-addressable-importer
com.tsk.ide.vscode vs persistence-easy-to-delete
com.rest.elevenlabs vs ClassTypeReference-for-Unity
com.tsk.ide.vscode vs katalogue
com.rest.elevenlabs vs com.mitay-walle.physics2d-debugger
com.tsk.ide.vscode vs LDtkToUnity
com.rest.elevenlabs vs PinInject