codeworld
haskell
codeworld | haskell | |
---|---|---|
14 | 9 | |
1,237 | 477 | |
0.0% | -0.2% | |
0.0 | 8.1 | |
about 1 year ago | 4 days ago | |
Haskell | Haskell | |
Apache License 2.0 | MIT License |
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codeworld
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Pedagogical Downsides of Haskell
Code World[1] is a great project that addresses a number of the problems from the article, with an eye towards using Haskell to teach children basic math and programming simultaneously. Code World directly addresses a number of the obstacles outlined in this article:
1. Using an online editor with a rich built-in library removes any toolchain problems.
2. A custom standard library simplifies pedagogically unnecessary details like Foldable
3. The custom standard library also avoids currying (f(a, b) for functions rather than f a b)
4. Custom error messages improve the feedback students get from the compiler
I would highly recommend Code World to anybody looking to teach programming with Haskell. If you want to teach Haskell in a way that fits the existing ecosystem, it's also possible to run Code World without the custom standard library[2].
[1]: https://code.world/#
[2]: https://code.world/haskell#
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What programming language should i learn to code games.
Alternatively, I'm a big fan of https://code.world which is specifically geared towards learners who want to work up to making simple games. It's kind of a toy, but imo resembles a "real" programming language a lot more than other educational programming languages
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Ask HN: It's 2022. Where should I direct the youths to learn about programming?
Loose connection, but made me remember https://code.world/ uses a Haskell-like functional language to define still pictures, animations, or even games.
- My kid loves computers. I would like him to start programming, just for fun to see if it is something for him. But how to start, what type of programming language that is appealing. Books? I mean, we can start with Lisp, but how long will attention hold? Please advise, thanks.
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Game
I second gloss! It's a bit limited (no sound, fonts, nor even text centering, but you do have support for vector and bitmap graphics, color manipulation, mouse, keyboard, and animations), but it's so, so easy to use that I not only recommend it (or the similar Code World) for anybody's first game, I still use it for my newer games.
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Looking for help making a simple game in Haskell
Try https://code.world/
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Functional Programming in OCaml
Two that I can think of:
- Bootstrap teaches a toned-down version of Racket (i.e. Scheme): https://bootstrapworld.org/materials/spring2021/en-us/course... . It's taught in some schools as well as a comp sci curriculum.
- https://code.world/ teaches using a toned-down version of Haskell. To my knowledge it's not used in schools.
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Why I Support the Haskell Foundation
I had the silly 'fromString' error you get when using RebindableSyntax but had forgotten what to do next. Quick Google search and I hit on codeworld #59.
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Hmmmmmmmmmmmmmmmmmmmmmm (SI is an AND gate, SAU is an OR gate)
That's a matter of tooling and environment. You can have a look at examples of drawing animations with physics simulation and user input at https://code.world. It's pure Haskell code without any scary abstractions, just functions from state to the next state.
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Safe Haskell?
I'm not a user myself, but I understand Lambdabot and mueval depend on it. More generally, anything that executes Haskell code supplied by untrusted users would fit the bill. I don't know if CodeWorld for example allows user-supplied modules, but if it did they'd have to be Safe.
haskell
- como saber o que é melhor de se fazer com cada linguagem de programação?
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Custom set implementation
I am working the Exercism Haskell Track and one of the questions asks for a custom set implementation. I studied some community solutions to see what other folks are doing, and came across something that I don't quite understand.
- Pedagogical Downsides of Haskell
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Update book library: Slowing down development
Starting today, I'll resume solving exercises in Exercism, focusing on my Python and Haskell tracks.
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Anything like 4clojure for Haskell?
I did see https://exercism.org/tracks/haskell , as well, but I'm not sure if that's what I'm looking for and I won't know until I make an account. I'd rather not make an account unless it actually provides what I'm looking for.
- Best way to learn Haskell
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Which solution is better, and why?
"Best" solution here: https://github.com/exercism/haskell/blob/main/exercises/practice/acronym/.meta/examples/success-text/src/Acronym.hs
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Anyone here programmed in Haskell after taking 61a? If so what was your experience like, do you think what you learned in 61a made Haskell easier or more enjoyable for you?
Haskell is a really interesting language, and if you're comfortable with Scheme from 61a then many of the concepts carry over. However, Haskell has a pretty steep learning curve (in comparison to Clojure which is much closer to Scheme). I've been using https://exercism.org/tracks/haskell and been finding it fun so far.
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Efficient probability testing
To explore this space I created an Exercism exercise called dnd-character.
What are some alternatives?
Cabal - Official upstream development repository for Cabal and cabal-install
elixir - Exercism exercises in Elixir.
dune - A composable build system for OCaml.
ruby - Exercism exercises in Ruby.
reanimate - Haskell library for building declarative animations based on SVG graphics
java - Exercism exercises in Java.
scratchjr - With ScratchJr, young children (ages 5-7) can program their own interactive stories and games.
python - Exercism exercises in Python.
haskell-template
problem-specifications - Shared metadata for exercism exercises.
sdl2-snake - An example application for sdl2.
bash - Exercism exercises in Bash.