gfx
GFX is a device independent graphics library primarily intended for IoT MCUs but not limited to that. (by codewitch-honey-crisis)
nanosvg
Simple stupid SVG parser (by memononen)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gfx
Posts with mentions or reviews of gfx.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-16.
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Winduino: The beginnings of an Arduino emulator layer for PC
This should work with LVGL but I haven't tried it. It does work with https://honeythecodewitch.com/uix and https://honeythecodewitch.com/gfx and the example project uses that.
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I've produced a couple of projects for doing graphics and user-interface stuff
The graphics library https://honeythecodewitch.com/gfx/
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UI/UX and 2d graphics libraries (cross platform)
I've developed a graphics library that supports TrueType, SVG, PNG, JPG, alpha blending and X11 colors here: https://honeythecodewitch.com/gfx/
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If my ESP32 is being powered by a 5V power supply through the 5V Vin pin, can I simultaneously output 3.3V to some other peripherals in the system that require 3.3Volts
The ESP32 will reboot with a brownout message if you draw too much current. Obviously you want to avoid this, but after writing a graphics library htcw_gfx and writing a ton of drivers for many different displays, I've never had any issues running the backlight off the ESP32's 3.3v pin when plugged into USB, or even on LiPO.
- Guidance on how to get started
- htcw_gfx 1.4.6 is released
- Initial SVG support in htcw_gfx 1.4.4
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Just got SVG graphics rendering on an ESP32
Thx, interesting. Made me G**gle it: https://github.com/codewitch-honey-crisis/gfx
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Alternatives to LVGL for embedded graphics on a monochrome display?
Try out https://github.com/codewitch-honey-crisis/gfx - it works very well on monochrome displays and is lighter than LVGL.
- htcw_gfx 1.3.8 is out and published to PIO
nanosvg
Posts with mentions or reviews of nanosvg.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-28.
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Just got SVG graphics rendering on an ESP32
for the record: https://github.com/memononen/nanosvg
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Implementing SVG rounded rectangle corners (with "rx" and "ry")
You might be interested in NanoSVG: *"NanoSVG is a simple stupid single-header-file SVG parse. The output of the parser is a list of cubic bezier shapes.".
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any update on Godot Vector Graphics ?
SVG (.svg , .svgz ) - SVGs are rasterized using NanoSVG when importing them. Support is limited; complex vectors may not render correctly. For complex vectors, rendering them to PNGs using Inkscape is often a better solution. This can be automated thanks to its command-line interface.
What are some alternatives?
When comparing gfx and nanosvg you can also consider the following projects:
esp-idf-sys - Bindings for ESP-IDF (Espressif's IoT Development Framework)
Godot - Godot Engine – Multi-platform 2D and 3D game engine
wokwi-features - Wokwi Feature requests & Bug Reports
TJpg_Decoder - Jpeg decoder library based on Tiny JPEG Decompressor
gfx_demo - GFX Demo for Arduino and the ESP-IDF
esp-adf - Espressif Audio Development Framework
ttgo_mandlebrot
Prang-Pro - A port of Prang to the Teensy
esp_ttgo_pingo_3d - A test using a TTGO module (ESP32 + screen) which renders a 3d scene using pingo library
lcd_ili9341 - ILI9341 driver for the ESP-IDF and GFX
htcw_lilygot54in7
wvr - Home of WVR, an open source, Arduino compatible, ESP32-based Sample Player and Audio Framework.