code-debug
gdbgui
code-debug | gdbgui | |
---|---|---|
3 | 2 | |
390 | 9,698 | |
- | - | |
6.6 | 4.6 | |
16 days ago | about 2 months ago | |
TypeScript | TypeScript | |
The Unlicense | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
code-debug
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Debugging GameBoy Advance (GBA) programs/games in Emacs
We will use dap-mode with the dap-gdb-lldb option here. Under the hood, it uses the debug adapter from the Native Debug VSCode extension. Configuring it is described on the dap-mode webpages. After we have configured dap-mode, we could in theory reuse the launch.json configurations from the VSCode related articles above. That will require that you also use lsp-mode, as dap-launch depends on the lsp-workspace-root function and will not resolve when lsp-mode is not used. I don't use lsp-mode with C (company-clang and company-c-headers provide what I need), so the next logical solution would be to create a debug template ourselves:
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Building an Intelligent Emacs
I'm not sure.
I can see that this extension claims to make debugging with GDB work in VS Code:
https://github.com/WebFreak001/code-debug
and that at least for emacs there exists a project to use that extension:
https://github.com/emacs-lsp/dap-mode/blob/master/dap-gdb-ll...
Not having tried it, I can't speak to how well it works, and I don't know if there are adapters for other editors.
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Dap-mode : Native Debug (GDB/LLDB)# - did you get this working for C/C++?
The link at the top of page here, references the github repo : https://github.com/WebFreak001/code-debug which isnt the same thing as installed by vscode or by running dap-gdb-lldb-setup . Indeed this link points to a codebase using .ts files in different locations to the VSCode extension installed .js files. (I did set up the dap program/path variables to use the .ts files but that didnt work)
gdbgui
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Seer - a new gui frontend to gdb/mi (Updated v1.7)
how does it compare to https://github.com/cs01/gdbgui?
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Hi, I'm working on GDBFrontend debugger, what features would you like to see in your use cases?
I was thinking about this project I tried a while ago.
What are some alternatives?
vscode-bigquery - A Visual Studio Code plugin for running BigQuery queries.
gdb-frontend - ☕ GDBFrontend is an easy, flexible and extensible gui debugger. Try it on https://debugme.dev
dap-mode - Emacs :heart: Debug Adapter Protocol
Rustup - The Rust toolchain installer
free-vscode-csharp - Free/Libre fork of the official C# extension for vscode
rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]
vscode-data-preview - Data Preview 🈸 extension for importing 📤 viewing 🔎 slicing 🔪 dicing 🎲 charting 📊 & exporting 📥 large JSON array/config, YAML, Apache Arrow, Avro, Parquet & Excel data files
Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/
realgud - The Grand "Cathedral" Debugger rewrite
Module Linker - browse modules by clicking directly on "import" statements on GitHub
tide - Tide - TypeScript Interactive Development Environment for Emacs
rFmt