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code-debug reviews and mentions
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Debugging GameBoy Advance (GBA) programs/games in Emacs
We will use dap-mode with the dap-gdb-lldb option here. Under the hood, it uses the debug adapter from the Native Debug VSCode extension. Configuring it is described on the dap-mode webpages. After we have configured dap-mode, we could in theory reuse the launch.json configurations from the VSCode related articles above. That will require that you also use lsp-mode, as dap-launch depends on the lsp-workspace-root function and will not resolve when lsp-mode is not used. I don't use lsp-mode with C (company-clang and company-c-headers provide what I need), so the next logical solution would be to create a debug template ourselves:
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Building an Intelligent Emacs
I'm not sure.
I can see that this extension claims to make debugging with GDB work in VS Code:
https://github.com/WebFreak001/code-debug
and that at least for emacs there exists a project to use that extension:
https://github.com/emacs-lsp/dap-mode/blob/master/dap-gdb-ll...
Not having tried it, I can't speak to how well it works, and I don't know if there are adapters for other editors.
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Dap-mode : Native Debug (GDB/LLDB)# - did you get this working for C/C++?
The link at the top of page here, references the github repo : https://github.com/WebFreak001/code-debug which isnt the same thing as installed by vscode or by running dap-gdb-lldb-setup . Indeed this link points to a codebase using .ts files in different locations to the VSCode extension installed .js files. (I did set up the dap program/path variables to use the .ts files but that didnt work)
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A note from our sponsor - SurveyJS
surveyjs.io | 25 Apr 2024
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WebFreak001/code-debug is an open source project licensed under The Unlicense which is not an OSI approved license.
The primary programming language of code-debug is TypeScript.
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