coc-go
coc.nvim
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coc-go | coc.nvim | |
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1 | 320 | |
562 | 23,920 | |
- | 0.6% | |
7.7 | 9.0 | |
4 months ago | 7 days ago | |
TypeScript | TypeScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
coc-go
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I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
That is indeed Vim! I use AsyncRun for the build in another buffer, and the refactoring is coc-go with coc.nvim.
coc.nvim
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I can't stand using VSCode so I wrote my own (it wasn't easy)
As well as its own plugins Vim/NeoVim can use VSCode's LSPs, DAPs and extensions either directly or via plugins like CoC[1] and Mason[2].
I would be surprised if emacs couldn't do the same.
1. https://github.com/neoclide/coc.nvim
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Existing non-lua plugins examples
The most famous TypeScript one probably is coc.nvim
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ready to use neovim for web development (frontend) - beginners
It is flatly the wrong mindset to think of vim as an IDE. vim is a code editor: get in, make change, get out. Consider vim koans, which are a fun little read. You can throw coc.nvim at Neovim, along with a few other bits to give you a Good Enough setup, but vim isn't and will never be an IDE.
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Using CoC inlay hints
I just did a fresh reinstall of CoC, on a newer version of Neovim. I'm now seeing something I hadn't seen before, which CoC calls "inlay hints". They look like this:
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C# lsp configuration with neovim CoC
I'm currently on an old setup (using coc and polyglot) and nvim v0.6.1. I'll be updating to a more modern setup within next year, using the native lsp and building nvim more frequently. But that's not today.
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Does anyone know some good altermatives for these Vim plugins on Emacs?
coc.nvim
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LazyVim
There are some plugins which have the best documentations I have ever seen, but you need to read it from the Vim.
Example of coc.nvim: https://github.com/neoclide/coc.nvim/blob/master/doc/coc.txt
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Resources on learning bash scripting
Actually you can with coc.nvim & coc-sh. So long as shellcheck is also installed and in PATH, it'll integrate with coc/vim just fine.
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how to set up coc.nvim extension on offline machine?
When you install an extension it runs an npm install or yarn, iirc, which is going to be problematic for you being offline. I was going to say you could copy that ~/.config/coc folder directly to the other machine but yeah, Windows, no idea. You see here https://github.com/neoclide/coc.nvim/wiki/Using-coc-extensions
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GCC autocompletion
You can try https://github.com/neoclide/coc.nvim, the pre-requisite is to install nodeJS, then to install all the languages LSP. This works for me for Angular, Rust, JavaScript, Vimscript, etc
What are some alternatives?
vim-go - Go development plugin for Vim
YouCompleteMe - A code-completion engine for Vim
go-lang-idea-plugin - Google Go language IDE built using the IntelliJ Platform
vim-lsp - async language server protocol plugin for vim and neovim
Go for Visual Studio Code
nvim-treesitter - Nvim Treesitter configurations and abstraction layer
go-language-server - A Go language server.
nvim-cmp - A completion plugin for neovim coded in Lua.
goimports-reviser - Right imports sorting & code formatting tool (goimports alternative)
nvim-lspconfig - Quickstart configs for Nvim LSP
Local Golang playground - GNU/Emacs mode that setup local Go playground for code snippets like play.golang.org or even better :)
LunarVim - 🌙 LunarVim is an IDE layer for Neovim. Completely free and community driven.