coc-go
Go language server extension using gopls for coc.nvim. (by josa42)
Azul3D
Azul3D - A 3D game engine written in Go! (by azul3d)
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coc-go | Azul3D | |
---|---|---|
1 | 2 | |
562 | 598 | |
- | 0.2% | |
7.7 | 0.0 | |
4 months ago | over 2 years ago | |
TypeScript | C | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
coc-go
Posts with mentions or reviews of coc-go.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-25.
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I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
That is indeed Vim! I use AsyncRun for the build in another buffer, and the refactoring is coc-go with coc.nvim.
Azul3D
Posts with mentions or reviews of Azul3D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-25.
-
I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
Interesting work Nikki, I've definitely considered going down this path once or twice with Azul3D in years past, cool to see you've gone much further with it than I ever did.
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Mach Engine: The future of graphics (with Zig)
Having a nice API to programmatically work with audio, though, I think is also super important. One thing I did right with a (now-defunct) engine I worked on a long time ago, Azul3D, was put together an truly nice audio library for working with samples in various formats akin to Go's image standard library (if you've ever used that, you'll know why having a common interface to manipulation is super nice.)
What are some alternatives?
When comparing coc-go and Azul3D you can also consider the following projects:
vim-go - Go development plugin for Vim
g3n - Go 3D Game Engine (http://g3n.rocks)
go-lang-idea-plugin - Google Go language IDE built using the IntelliJ Platform
go-collada - Go package for working with the Collada file format.
Go for Visual Studio Code
Ebiten - Ebitengine - A dead simple 2D game engine for Go
go-language-server - A Go language server.
engo - Engo is an open-source 2D game engine written in Go.
goimports-reviser - Right imports sorting & code formatting tool (goimports alternative)
GarageEngine - Game engine written in Go (golang).
Local Golang playground - GNU/Emacs mode that setup local Go playground for code snippets like play.golang.org or even better :)
Oak - A pure Go game engine