issues
server
issues | server | |
---|---|---|
9 | 4 | |
174 | 868 | |
0.6% | 0.9% | |
0.0 | 5.6 | |
almost 2 years ago | 2 months ago | |
C++ | ||
- | GNU General Public License v3.0 only |
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issues
- cMaNGOS community update 23.10.2022
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Issue with self-repacking
That is waay too old, try CMangos (https://github.com/cmangos/issues/wiki/Detailed-installation-guide-for-Microsoft-Windows) or VMangos (https://github.com/vmangos/wiki/wiki/Compiling-on-Windows)
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WoW Classic "Elite" Mode?
I think this would be fairly simple to do on an emulator like vMangos. https://github.com/cmangos/issues/wiki/Creature_template
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cMaNGOS Update 28.01.2022
This enables grouping creatures all over the world into a hierarchy and naming the more robustly, than linkage and pooling. Back in the day, blizzards spawn groups were limited to 10 spawns per group, which was detailed in many blue posts and can be seen to this day in many zones on classic (cough Un'Goro rich thorium veins). It also brings conditional spawns to cMaNGOS for the first time, which enables things like Archimonde or Malacrass spawning only once a certain condition is met. I have prepared a wiki page where anyone can learn about the new features: https://github.com/cmangos/issues/wiki/spawn_group
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Looking for Solo scale private server
setup instructions
- making my own private server?
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Creating a WoW Server as a Project
There's also a good set of documentation for building it from scratch as well: https://github.com/cmangos/issues/wiki/Installation-Instructions
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How easy is it to create your own private servers ?
https://github.com/cmangos/issues/wiki cmangos should be the closest make sure to view 1.12
- cMaNGOS and yet another TBC progress update
server
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Creating a WoW Server as a Project
For vanilla: https://github.com/mangoszero/server
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Coding question: are factions hardcoded in the system?
iirc from looking at the mangos db, it's hardcoded to two factions. Here is the mangos source code, btw. https://github.com/mangoszero/server
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World of Warcraft tech
From my own research into the ManGOS source code, what others have said about 'tiles' or 'regions' is accurate. The map is broken into areas (Not organic like Elwynn Forest or Orgrimmar, but regular squares of set size which may overlap in-game zones). Every object is contained within those areas (Interactables like ore and herbs, NPC's, instance portals, etc) The server itself has a few threads running that handle processing message queues from clients (Client clicked an object, bought an item, attacked an NPC, etc). If you take a look Here you can see every single OpCode that the server can handle (what generates these varies, I'll leave that exploration to you) But generally if you want to know HOW something is handled, follow the OpCodes.
What are some alternatives?
core - Progressive Vanilla Core aimed at all versions from 1.2 to 1.12
TrinityCore - TrinityCore Open Source MMO Framework (master = 10.2.7.54673, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.54027)
vmango - Your own personal IaaS cloud
sol2 - Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
tbc-db - A content database for mangos-tbc, and World of Warcraft Client Patch 2.4.3
TrinityCore - Archived repository for WoW 4.3.4.15595. The project will be reworked for Cataclysm Classic as an official new branch of TrinityCore at https://github.com/TrinityCore/TrinityCore
why-I-hate-wow-private-servers - Reasons why most of WoW private servers sucks
mangos-tbc - C(ontinued)-MaNGOS is about: -- Doing WoW-Emulation Right!
Hellground_core