issues VS server

Compare issues vs server and see what are their differences.

issues

This repository is used as a centralized point for all issues regarding CMaNGOS. (by cmangos)

server

Mangos ZERO is a server for World of Warcraft. The server serves full world content including authentication & scripts support. Compatible with World of Warcraft clients 1.12.1-1.12.3 - Report all issues at https://www.getmangos.eu/bug-tracker/mangos-zero/ (by mangoszero)
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issues server
9 4
174 868
0.6% 0.9%
0.0 5.6
almost 2 years ago 2 months ago
C++
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

issues

Posts with mentions or reviews of issues. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-31.

server

Posts with mentions or reviews of server. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-03.
  • Creating a WoW Server as a Project
    7 projects | /r/wowservers | 3 Sep 2021
    For vanilla: https://github.com/mangoszero/server
  • Coding question: are factions hardcoded in the system?
    1 project | /r/wowservers | 18 Aug 2021
    iirc from looking at the mangos db, it's hardcoded to two factions. Here is the mangos source code, btw. https://github.com/mangoszero/server
  • World of Warcraft tech
    2 projects | /r/gamedev | 22 Jul 2021
    From my own research into the ManGOS source code, what others have said about 'tiles' or 'regions' is accurate. The map is broken into areas (Not organic like Elwynn Forest or Orgrimmar, but regular squares of set size which may overlap in-game zones). Every object is contained within those areas (Interactables like ore and herbs, NPC's, instance portals, etc) The server itself has a few threads running that handle processing message queues from clients (Client clicked an object, bought an item, attacked an NPC, etc). If you take a look Here you can see every single OpCode that the server can handle (what generates these varies, I'll leave that exploration to you) But generally if you want to know HOW something is handled, follow the OpCodes.

What are some alternatives?

When comparing issues and server you can also consider the following projects:

core - Progressive Vanilla Core aimed at all versions from 1.2 to 1.12

TrinityCore - TrinityCore Open Source MMO Framework (master = 10.2.7.54673, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.54027)

vmango - Your own personal IaaS cloud

sol2 - Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:

tbc-db - A content database for mangos-tbc, and World of Warcraft Client Patch 2.4.3

TrinityCore - Archived repository for WoW 4.3.4.15595. The project will be reworked for Cataclysm Classic as an official new branch of TrinityCore at https://github.com/TrinityCore/TrinityCore

why-I-hate-wow-private-servers - Reasons why most of WoW private servers sucks

mangos-tbc - C(ontinued)-MaNGOS is about: -- Doing WoW-Emulation Right!

Hellground_core