clunk
lumixengine
clunk | lumixengine | |
---|---|---|
1 | 2 | |
3 | 3,343 | |
- | - | |
8.0 | 9.5 | |
11 months ago | about 2 months ago | |
Java | C++ | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
clunk
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Ask HN: What Are You Working on This Year?
An app for quickly and collaboratively drawing maps for tabletop RPGs.
I run a tabletop RPG for some friends over the Internet using Roll20. As a player in other (in-person) games, there have been times where we've collaboratively made a map as we've gone along rather than the GM providing one, and I wanted to be able to provide a similar experience for my players. Since we found Roll20 didn't really work for this use case, I'm cobbling together an app that tries to make the experience as fluid as possible. It's only really intended for my group when I'll be on hand to explain how it works and I'll be the only one deploying it, so the docs are somewhat sparse, but in case anyone is interested:
https://github.com/mwilliamson/ttrpg-map-sketcher
I've also been working on a compiler for the most boring programming language in the world: https://github.com/mwilliamson/clunk
I maintain a library with ports to multiple languages (JavaScript, Python, Java). They have very similar structure, which means doing the same thing in pretty much the same way three times each time I make a change.
The idea I wanted to test with my language is: is it possible to extract a common subset that compiles into reasonably idiomatic code for those target languages? The compiled interfaces should be sensible (i.e. use of the code from the target language should be as good as if written in the target language directly), while implementations can be a little less tidy, but ultimately still readable and easily refactorable if the user ever decides to eject from my language and write everything in the target language(s) instead.
I doubt I'll ever use it in anger, and since it's nowhere near ready for use of any kind there aren't really any docs. In the unlikely event someone is interested, the most illuminating thing to look at would be the very beginnings of the reimplementation of the aforementioned library. Since I use snapshot testing with examples, you can see the source code, generated code and result of running the compiled test suite in one file:
Java: https://github.com/mwilliamson/clunk/blob/main/snapshots/%5B...
lumixengine
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Ask HN: What Are You Working on This Year?
I recently fell in love with node-based editors so I'm working on several plugins for my game engine https://github.com/nem0/LumixEngine, e.g. node-based procedural geometry plugin, node-based image editor, visual scripting or node-based level generator. I am also thinking about using WASM as runtime for the visual script, which also means easier support for scripting in other languages which can compile to WASM.
- Thinking of creating a Game Engine for my game...
What are some alternatives?
OpenJK - Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
nCine - A cross-platform 2D game engine
Game-Engine
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upspin - Upspin: A framework for naming everyone's everything.
Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
bypass-paywalls-chrome - Bypass Paywalls web browser extension for Chrome and Firefox.
bevy - A refreshingly simple data-driven game engine built in Rust
Open-Assistant - OpenAssistant is a chat-based assistant that understands tasks, can interact with third-party systems, and retrieve information dynamically to do so.
Home Assistant - :house_with_garden: Open source home automation that puts local control and privacy first.
zfsbootmenu - ZFS Bootloader for root-on-ZFS systems with support for snapshots and native full disk encryption