client-linux VS ezquake-source

Compare client-linux vs ezquake-source and see what are their differences.

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client-linux ezquake-source
41 5
7 263
- 0.8%
2.6 9.0
8 months ago about 1 month ago
Shell C
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

client-linux

Posts with mentions or reviews of client-linux. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-26.
  • Local QuakeWorld servers back up
    1 project | /r/southafrica | 12 Apr 2023
    www.nquake.com
  • Unreal Tournament 99 running on WASM
    4 projects | news.ycombinator.com | 26 Oct 2022
    QuakeWorld (the "Internet" version of quake 1) is still very active. The source code was open-sourced by Carmack many years ago and the community has been evolving the clients ever since. Today the most popular one - ezquake [0] - features many improvements in performance, networking and teamplay features.

    Anybody can download a version of this client along with a mostly playable version of quake [1] (that includes only the first chapter of the original maps like the shareware version but many or most popular multiplayer maps. And if you have the original you just need to place the pak1.pak inside the id1 directory and have access to everything)

    There are many ongoing tournaments and QHLAN is about to be held in Sweden on November 17-20. You can find all about these in the quakeworld wiki [2]

    To find the servers and games you can use one of two websites [3][4] or the in-game browser. The quakeworld EU and US communities are found on Discord. [5][6]

    There is also an automated Twitch channel built by a community member that streams quakeworld 24/7 [6]

    [0] https://github.com/QW-Group/ezquake-source

    [1] https://www.nquake.com/

    [2] https://www.quakeworld.nu/wiki/Overview

    [2] https://badplace.eu/

    [3] https://hub.quakeworld.nu/

    [4] http://discord.quake.world (invite link for QuakeWorld EU Discord)

    [5] http://discord.usquake.world (invite link for QuakeWorld US Discord)

    [6] https://www.twitch.tv/QuakeWorld

  • (QW) Get Quad Season 6 Division 1 teams drafted
    1 project | /r/quake | 20 Sep 2022
    www.nquake.com if one wants to download a package containing ezQuake (a QuakeWorld client with lots of community developed enhancements), the Quake shareware and other goodies.
  • Which multiplayer for a complete noob?
    1 project | /r/quake | 2 Aug 2022
    I'd go with Quakeworld. The weapons are very strong, so it's easy to get frags even for beginners, even if you're playing against experienced players. On that same note, you'll also die a lot lol.
  • Which ArenaFPS should I start playing?
    1 project | /r/ArenaFPS | 25 Jul 2022
  • Best free game for newcomers ?
    1 project | /r/ArenaFPS | 1 Jun 2022
    Quakeworld. You die a lot and quick, but you get a lot of kills too more easily than in other AFPS.
  • Hello i have been looking for quake 1 servers on GL or win
    1 project | /r/quake | 6 May 2022
  • How to increase maxplayers past 4?
    1 project | /r/quake | 26 Dec 2021
    Quakespasm doesnt really have the best netcode tho, if you're trying to play coop id probably just recommend the new rerelease of the game, if its something competitive you should use quakeworld.
  • [PS4] Can’t find multiplayer matches at all. Is there just nobody else playing or am I doing something wrong.
    1 project | /r/quake | 21 Oct 2021
    Download free https://www.nquake.com/
  • quake multiplayer
    1 project | /r/quake | 1 Oct 2021

ezquake-source

Posts with mentions or reviews of ezquake-source. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-09.
  • What source ports are you using (Windows/Linux)?
    5 projects | /r/quake | 9 May 2023
    ezQuake https://github.com/QW-Group/ezquake-source (I understand this and Qrack were used heavily in multiplayer?)
  • is better quake remaster or quakeworld multiplayer?
    1 project | /r/quake | 20 Mar 2023
    modern quakeworld clients have a lot of improvements added over the years: https://github.com/QW-Group/ezquake-source/releases
  • Unreal Tournament 99 running on WASM
    4 projects | news.ycombinator.com | 26 Oct 2022
    QuakeWorld (the "Internet" version of quake 1) is still very active. The source code was open-sourced by Carmack many years ago and the community has been evolving the clients ever since. Today the most popular one - ezquake [0] - features many improvements in performance, networking and teamplay features.

    Anybody can download a version of this client along with a mostly playable version of quake [1] (that includes only the first chapter of the original maps like the shareware version but many or most popular multiplayer maps. And if you have the original you just need to place the pak1.pak inside the id1 directory and have access to everything)

    There are many ongoing tournaments and QHLAN is about to be held in Sweden on November 17-20. You can find all about these in the quakeworld wiki [2]

    To find the servers and games you can use one of two websites [3][4] or the in-game browser. The quakeworld EU and US communities are found on Discord. [5][6]

    There is also an automated Twitch channel built by a community member that streams quakeworld 24/7 [6]

    [0] https://github.com/QW-Group/ezquake-source

    [1] https://www.nquake.com/

    [2] https://www.quakeworld.nu/wiki/Overview

    [2] https://badplace.eu/

    [3] https://hub.quakeworld.nu/

    [4] http://discord.quake.world (invite link for QuakeWorld EU Discord)

    [5] http://discord.usquake.world (invite link for QuakeWorld US Discord)

    [6] https://www.twitch.tv/QuakeWorld

  • Arena-FPS, that ceased development
    4 projects | /r/ArenaFPS | 22 Jun 2021
  • Hey quys, I finally got Quake working with nQuake+QuakeSpasm (and I'm so happy to finally play it), now how do I fix the stretch?
    1 project | /r/quake | 2 Apr 2021
    Definitely don’t do that! It is trivial to build ezquake using source from GitHub: https://github.com/ezQuake/ezquake-source There is good documentation in the Readme on that page.

What are some alternatives?

When comparing client-linux and ezquake-source you can also consider the following projects:

yquake2 - The Yamagi Quake II client

darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org

QuakeInjector - Download, install and play quake singleplayer maps from the quaddicted.com archive

quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.

Quake3e - Improved Quake III Arena engine

vkQuake - Vulkan Quake port based on QuakeSpasm

Quakespasm - Extra bloaty junk to modernise stuff a bit.

ironwail - High-performance QuakeSpasm fork

mvdsv - MVDSV: a QuakeWorld server

ktx - KTX: a QuakeWorld server modification

UT99 - Unreal Tournament '99 version 469b exported UnrealScript sources.