client-godot VS SK.Libretro

Compare client-godot vs SK.Libretro and see what are their differences.

SK.Libretro

Libretro wrapper written in C# with support for the Unity game engine (by Skurdt)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
client-godot SK.Libretro
3 1
16 22
- -
0.0 3.9
about 1 year ago 7 days ago
C# C#
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

client-godot

Posts with mentions or reviews of client-godot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-28.

SK.Libretro

Posts with mentions or reviews of SK.Libretro. We have used some of these posts to build our list of alternatives and similar projects.
  • Dynamic Linking a Shared Library at Runtime
    1 project | /r/androiddev | 15 Jan 2023
    I'm trying to dynamic link a libretro core to own frontend which is downloaded through the internet while in-app. While this works with the Windows/Mac/Linux builds... I found that Android (since 7.0) does not allow this anymore according to this link. I am using a library that will load the dynamic link that I found and modified it as far as it could so it would run on Android under Unity until I ran into the error that comes with not allowing dynamic linking of a "private" dynamic library.

What are some alternatives?

When comparing client-godot and SK.Libretro you can also consider the following projects:

Mimic - 📡 League from the safety of your toilet.

Camelot - Camelot is cross-platform file manager written in C#

GodotModulesCSharp-Old - A set of scripts / modules to kick start your C# Godot 3.x game.

AnyDiff - A CSharp (C#) diff library that allows you to diff two objects and get a list of the differences back.

server - A multi-threaded console / game server that handles logging, user commands and connections from clients.

SaphireOS - New operating system

Fall-for-Greed - A survival game I'm working on.

extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.

AvalonMudClient - A Windows MUD client written in C#/WPF for .NET 8.

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

TrueUO - https://trueuo.com

Unity-Rpg - unity rpg engine that is free and opensource