classic
moonscript
classic | moonscript | |
---|---|---|
11 | 35 | |
787 | 3,134 | |
- | - | |
0.0 | 4.4 | |
over 2 years ago | 6 months ago | |
Lua | Lua | |
MIT License | - |
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classic
- fe: A tiny, embeddable language implemented in ANSI C
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Learning on Roblox
Once they grasp some lua basics and I've actually got a little code running but before I do much to make a game. I'd suggest you give them loom my fork includes the documentation with the code. Also a class system either a basic but easy to understand or more featureful.
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Could someone critique my way of doing simple OOP and perhaps offer improvements or tell me if I'm doing something wrong?
I can't criticism your implementation at the moment but I want to share a tiny class module for Lua as a inspiration. https://github.com/rxi/classic
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New to Lua and coding in general. Trying to understand the self command. Why does Version 1 of this code work and Version 2/3 not work?
(this example uses classic, which is a library I like using for OOP to keep things simple)
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Arbitrary 'require' order
I like classic over middleclass: https://github.com/rxi/classic Feels lighter weight, like barely anything.
- How would I go about creating a item/object and be able to instance it.
- I'm confused how inheritance works in Lua. What am I doing wrong?
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Comparing Unreal, Unity, Godot, and Defold game engines in a graphical table of features
You can do oop in Lua too! You just need a class lib.
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I would like to animate a circle moving around a circle (api = love)
I'd recommend spending a bit of time with the readme for classic: https://github.com/rxi/classic
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Any Lua exercises?
Get as simple as possible OOP library, for example this one and write some code using it. This library can inherit ordinary functions, but not any metamethods. Try to improve it. If you can implement metamethod chaining inheritance that allows you to __call an instance of inherited classes like a function, then you understand metamethods thoroughly. Even if you fail, it still will be a good practice.
moonscript
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Why Fennel?
Now I like lua, and think single pass is the way to go for interpreted, since you don't have the disadvantage of a slow compile time no matter how big your codebase gets, BUT its not great to write in. things like +=, ++, are not possible, which means the only solution is to transpile into it, which has led to some good languages like moonscript[0], teal[1] which offers static type checking, an absolute must as your codebase grows.
[0]: https://moonscript.org/
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Forth: The programming language that writes itself: The Web Page
That can be very productive and clever, but be - and stay - aware that such polyglot solutions tend to be maintenance headaches in the longer run.
There is a really nice open source project out there that allows you to train your hearing and your sightreading, but it's written in the authors own language which in turn compiles to JavaScript and the headache to set up their toolchain is such that I haven't bothered fixing any of the bugs that I'm aware of (and there are plenty).
https://sightreading.training/
https://github.com/leafo/sightreading.training
It's written in a language called 'Moonscript':
https://github.com/leafo/moonscript
Which compiles to Lua. Which compiles to JS.
Madness. Nice madness, but still, it stopped me from being a contributor.
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Lua: The Little Language That Could
RE: the cost of switching at this point, what about languages that compile to Lua? Like https://moonscript.org/. That would let you keep the legacy code, no?
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Trying to make a website with Lapis
In the case of Lapis, it is actually written in Moonscript, which needs a few more things.
- Launch HN: Moonrepo (YC W23) – Open-source build system
- Using Lua with C++
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Using other languages
There's also some languages made to compile straight to Lua: - MoonScript is the most popular Lua wrapper - it's built to be more Python-like, featuring indentation-based scopes, function calls without parentheses, lambda syntax, list comprehension, and much more. - Yuescript is a modern update to MoonScript that adds more features (I haven't used it myself, so I'm not entirely sure exactly how it differs from MS). - Teal is a version of Lua that adds static typing for better code standards.
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Best Websites For Coders
A programmer-friendly language that compiles to Lua.
- data types in function definition
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A MiniTron In 47 Lines
This is a sample code for learning, written in Moonscript for TIC-80:
What are some alternatives?
awesome-love2d - A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
Yuescript - A Moonscript dialect compiles to Lua.
middleclass - Object-orientation for Lua
nelua-lang - Minimal, efficient, statically-typed and meta-programmable systems programming language heavily inspired by Lua, which compiles to C and native code.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
TypeScriptToLua - Typescript to lua transpiler. https://typescripttolua.github.io/
awesome-lua - A curated list of quality Lua packages and resources.
luau - A fast, small, safe, gradually typed embeddable scripting language derived from Lua
love - LÖVE is an awesome 2D game framework for Lua.
glsp - Language Server Protocol SDK for Go
LuaJIT - Mirror of the LuaJIT git repository