cl-opengl
cl-opengl is a set of CFFI bindings to the OpenGL, GLU and GLUT APIs. (by 3b)
alloy
A new user interface protocol and toolkit implementation (by Shirakumo)
cl-opengl | alloy | |
---|---|---|
2 | 5 | |
271 | 168 | |
- | 3.0% | |
0.0 | 7.2 | |
4 months ago | 6 days ago | |
Common Lisp | Common Lisp | |
GNU General Public License v3.0 or later | zlib License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cl-opengl
Posts with mentions or reviews of cl-opengl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-31.
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Using Common Lisp to do GPU accelerated animations
Use CL-SDL2 (https://github.com/lispgames/cl-sdl2) for simple 2d rendering. It's both GPU-accelerated and portable to many platforms. You can use CL-SDL2 along with CL-OPENGL (https://github.com/3b/cl-opengl) for OpenGL programming, provided you have knowledges about 2d/3d graphics programming.
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Should I learn OpenGL, or try building a graphics engine from scratch ?
Once you understand CFFI you can hop into OpenGL or Vulkan land. We have bindings for those: very mature and stable cl-opengl and partial cl-vulkan. Meaning, you will have easier time with OpenGL. Not only because of better bindings, but also OpenGL is much simpler than Vulkan, although still a mess.
alloy
Posts with mentions or reviews of alloy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-01.
-
What graphics apis do you like and why?
I don't hate the one I wrote for Alloy's Simple renderer protocol: https://github.com/Shirakumo/alloy/blob/master/renderers/simple/protocol.lisp
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A free demo for Kandria (written in CL) is now on Steam
Fwiw I'm not using Qtools in Kandria, but rather Alloy https://github.com/shirakumo/alloy
- Should I learn OpenGL, or try building a graphics engine from scratch ?
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I’m looking to contribute to docs
Yes, Alloy could definitely use documentation!
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What Lisp Things Are You Wishing For In 2021
Contributors to the Alloy UI toolkit.
What are some alternatives?
When comparing cl-opengl and alloy you can also consider the following projects:
trivial-gamekit - Simple framework for making 2D games
jak-project - Reviving the language that brought us the Jak & Daxter Series
cl-sdl2 - Common Lisp bindings for SDL2 using C2FFI.
weblog - a weblog
nature-of-code - Nature of code exercises and examples implemented in Common Lisp
tank-command-2000 - A 3d tank game
lispgames
vpetjam - Entry for the Dogpit Virtual Pet Jam
minispec - Common Lisp MiniSpec Documentation