cl-liballegro
Common Lisp bindings and interface to the Allegro 5 game programming library (by resttime)
trial
A fully-fledged Common Lisp game engine (by Shirakumo)
cl-liballegro | trial | |
---|---|---|
1 | 10 | |
53 | 847 | |
- | 3.8% | |
7.3 | 9.9 | |
6 days ago | 11 days ago | |
Common Lisp | Common Lisp | |
zlib License | zlib License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cl-liballegro
Posts with mentions or reviews of cl-liballegro.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-07.
-
Submissions to Spring Lisp Game Jam 2023
Thoughtbound - made with cl-liballegro
trial
Posts with mentions or reviews of trial.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-07.
- Trial Game Engine Issue
-
Submissions to Spring Lisp Game Jam 2023
Little Spark - made with Trial
- Show HN: Kandria, an action RPG made in Common Lisp is now out
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Kandria, an action RPG written in Common Lisp releases in a week on January 11!
The engine is called Trial. https://github.com/shirakumo/trial.
- Lisp-Stick on a Python
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
I don't know what the situation is like for 3D game programming in CL. Shinmera recently kickstarted a game but it's 2D I think and I don't know if his engine (https://github.com/Shirakumo/trial) does 3D. But regardless of what you're using, going into learning how to program while also trying to learn how to use the game engines available in the CL world will probably be a recipe for getting overwhelmed and discouraged. I'd recommend going through the Steve Losh post first and reading A Gentle Introduction to Symbolic Computation and/or Practical Common Lisp to get some solid general familiarity with using CL. Both are available online for free. You can also browse through the Cookbook: https://lispcookbook.github.io/cl-cookbook/
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Common lisp game development libraries
For graphics there's a lot of different variants and options. I use Trial, but that doesn't have any docs yet, I'm afraid.
- Trial: A fully-fledged Common Lisp game engine
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Our Lisp game, Eternia: Pet Whisperer is now out on Steam!
Kandria and Eternia both are built on top of the game engine Trial, which I and a few others at Shirakumo have been working on for some years now. Trial itself makes use of a bunch of lower level libraries like cl-opengl, GLFW, pngload, harmony, etc. but a huge amount of the codebase was written by me. If you're interested in its development, I recommend hopping by the #shirakumo channel on the Freenode IRC network. I'd be happy to answer questions there!
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Idiomatic way to handle non GC objects, i.e. OpenGL textures ?
A good way to do it is to keep a staging area of sorts that keeps track of the manually allocated objects and their state. When you allocate you batch all objects to allocate together and then execute the load in one go, updating the records in the staging area. Then, when you're ready to switch to a different scene or whatever, you diff the staging area against the current set of objects that need to be live and deallocate everything else in one go.
What are some alternatives?
When comparing cl-liballegro and trial you can also consider the following projects:
calm - Calm down and draw something, in Lisp.
raylib - A simple and easy-to-use library to enjoy videogames programming
cl-raylib - Common Lisp binding of raylib
ulubis - A Wayland compositor written in Common Lisp
cl-css - Non-validating, inline CSS generator for Common Lisp
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
c-mera - Next-level syntax for C-like languages :)
trivial-gamekit - Simple framework for making 2D games
hunchensocket - RFC6455 compliant WebSockets for Common Lisp
cffi - The Common Foreign Function Interface
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
Fennel - Lua Lisp Language