ck
GLFW
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ck | GLFW | |
---|---|---|
7 | 78 | |
2,293 | 12,205 | |
0.9% | 1.9% | |
6.9 | 9.3 | |
13 days ago | 8 days ago | |
C | C | |
GNU General Public License v3.0 or later | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ck
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Falsehoods programmers believe about undefined behavior
Maybe I'm missing something, but x is not volatile and the compiler is free to assume that it is not modified concurrently outside the bounds of C's memory model. Compilers can and do hoist out loop invariants, and https://github.com/concurrencykit/ck/commit/b54ae5c4ace9b94442bbb46858449069f566d269 seems like an example of compilers doing what you say they don't. What am I missing?
- Concurrency Kit
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A portable, license-free, lock-free data structure library written in C.
Recommend checking out http://concurrencykit.org instead.
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Does a thread have a better chance of acquiring a mutex if it's just in time? Or if it's been in the queue? Neither?
If you're interested in how other approaches work, or how one achieves concurrency on shared mutable state without mutual exclusion, would recommend checking out concurrency kit.
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Libdill: Structured Concurrency for C (2016)
There are plenty of practical solutions to the safe memory reclamation problem in C. The language just doesn't force one on you.
From epoch-based reclamation (https://github.com/concurrencykit/ck/blob/master/include/ck_..., especially with the multiplexing extension to Fraser's classic scheme), to quiescence schemes (https://liburcu.org/), or hazard pointers (https://github.com/facebook/folly/blob/master/folly/synchron..., or https://pvk.ca/Blog/2020/07/07/flatter-wait-free-hazard-poin...)... or even simple using a type-stable (https://www.usenix.org/legacy/publications/library/proceedin...) memory allocator.
In my experience, it's easier to write code that is resilient to hiccups in C than in Java. Solving SMR with GC only offers something close to lock-freedom when you can guarantee global GC pauses are short enough... and common techniques to bound pauses, like explicitly managed freelists land you back in the same problem space as C.
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C Deep
ck - Concurrency primitives, safe memory reclamation mechanisms and non-blocking data structures. BSD-2-Clause
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Super-expressive – Write regex in natural language
Indeed they do, https://github.com/concurrencykit/ck
GLFW
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macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
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Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
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Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
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New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
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I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
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OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
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Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
What are some alternatives?
libcds - A C++ library of Concurrent Data Structures
SDL - Simple Directmedia Layer
libdill - Structured concurrency in C
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
HPX - The C++ Standard Library for Parallelism and Concurrency
OpenSceneGraph - OpenSceneGraph git repository
CUB - THIS REPOSITORY HAS MOVED TO github.com/nvidia/cub, WHICH IS AUTOMATICALLY MIRRORED HERE.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)