ck VS GLFW

Compare ck vs GLFW and see what are their differences.

ck

Concurrency primitives, safe memory reclamation mechanisms and non-blocking (including lock-free) data structures designed to aid in the research, design and implementation of high performance concurrent systems developed in C99+. (by concurrencykit)

GLFW

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input (by glfw)
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ck GLFW
7 78
2,293 12,205
0.9% 1.9%
6.9 9.3
13 days ago 8 days ago
C C
GNU General Public License v3.0 or later zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ck

Posts with mentions or reviews of ck. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-01.
  • Falsehoods programmers believe about undefined behavior
    1 project | /r/C_Programming | 28 Nov 2022
    Maybe I'm missing something, but x is not volatile and the compiler is free to assume that it is not modified concurrently outside the bounds of C's memory model. Compilers can and do hoist out loop invariants, and https://github.com/concurrencykit/ck/commit/b54ae5c4ace9b94442bbb46858449069f566d269 seems like an example of compilers doing what you say they don't. What am I missing?
  • Concurrency Kit
    1 project | news.ycombinator.com | 10 Jun 2022
  • A portable, license-free, lock-free data structure library written in C.
    1 project | /r/C_Programming | 15 May 2022
    Recommend checking out http://concurrencykit.org instead.
  • Does a thread have a better chance of acquiring a mutex if it's just in time? Or if it's been in the queue? Neither?
    1 project | /r/AskComputerScience | 5 Aug 2021
    If you're interested in how other approaches work, or how one achieves concurrency on shared mutable state without mutual exclusion, would recommend checking out concurrency kit.
  • Libdill: Structured Concurrency for C (2016)
    4 projects | news.ycombinator.com | 1 Jun 2021
    There are plenty of practical solutions to the safe memory reclamation problem in C. The language just doesn't force one on you.

    From epoch-based reclamation (https://github.com/concurrencykit/ck/blob/master/include/ck_..., especially with the multiplexing extension to Fraser's classic scheme), to quiescence schemes (https://liburcu.org/), or hazard pointers (https://github.com/facebook/folly/blob/master/folly/synchron..., or https://pvk.ca/Blog/2020/07/07/flatter-wait-free-hazard-poin...)... or even simple using a type-stable (https://www.usenix.org/legacy/publications/library/proceedin...) memory allocator.

    In my experience, it's easier to write code that is resilient to hiccups in C than in Java. Solving SMR with GC only offers something close to lock-freedom when you can guarantee global GC pauses are short enough... and common techniques to bound pauses, like explicitly managed freelists land you back in the same problem space as C.

  • C Deep
    80 projects | dev.to | 27 Feb 2021
    ck - Concurrency primitives, safe memory reclamation mechanisms and non-blocking data structures. BSD-2-Clause
  • Super-expressive – Write regex in natural language
    4 projects | news.ycombinator.com | 21 Jan 2021
    Indeed they do, https://github.com/concurrencykit/ck

GLFW

Posts with mentions or reviews of GLFW. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-16.
  • macOS 14.4 causes JVM crashes
    2 projects | news.ycombinator.com | 16 Mar 2024
    Minecraft runs on various Javas.

    And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997

    It's not fixed.

  • Technical Considerations for GUI Toolkits [Discussion]
    1 project | /r/compsci | 11 Dec 2023
    Window context manager - glfw, sdl
    2 projects | /r/learnprogramming | 11 Dec 2023
    Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
  • How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
    1 project | /r/gamedev | 10 Dec 2023
  • Exploring Computer Graphics: Weekly Chronicle #1
    5 projects | dev.to | 16 Oct 2023
    GLFW: A library for window creation and managing user input.
  • New Vulkan Documentation Website
    10 projects | news.ycombinator.com | 11 Oct 2023
    Not SDL2, but GLFW has something like that under the tests/ directory:

    https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...

  • LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
    2 projects | /r/opengl | 5 Jul 2023
    I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
  • I have spent two whole work days trying to install GLEW
    6 projects | /r/GraphicsProgramming | 3 Jul 2023
    Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
  • OpenGL (GLFW and GLAD) not linking with cmake
    2 projects | /r/cmake | 30 May 2023
    There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
  • Help
    1 project | /r/cpp_questions | 24 May 2023
    That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/

What are some alternatives?

When comparing ck and GLFW you can also consider the following projects:

libcds - A C++ library of Concurrent Data Structures

SDL - Simple Directmedia Layer

libdill - Structured concurrency in C

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11

glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

HPX - The C++ Standard Library for Parallelism and Concurrency

OpenSceneGraph - OpenSceneGraph git repository

CUB - THIS REPOSITORY HAS MOVED TO github.com/nvidia/cub, WHICH IS AUTOMATICALLY MIRRORED HERE.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)