chip8-book
IronBoy
chip8-book | IronBoy | |
---|---|---|
5 | 13 | |
203 | 412 | |
- | - | |
3.9 | 6.3 | |
over 1 year ago | 10 months ago | |
Rust | Rust | |
Creative Commons Zero v1.0 Universal | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
chip8-book
-
Could you suggest an open or a public domain platform that is suitable for publishing a book on emulation?
Not to discourage you, but there's already a CHIP-8 book in progress: https://github.com/aquova/chip8-book
-
feboy (DMG GB emulator) now has full audio support! Special thanks to /u/KingWallmo for working on it the last couple months. Suggestions on what feature to add next?
WASM support would be so cool. There are lots of guides online which could help you out. I saw a guide for the chip8 and it didn't even look too difficult, you can check it out here https://github.com/aquova/chip8-book
-
[Rust] Getting into low level programming. How and why does this pattern matching work?
Recently I've decided to learn low level programming with Rust. I asked for some projects to practice and got recommened to make a Chip8 emulator. That sounded fun so I searched a bit and found this guide that walks you step by step.
-
Show HN: How to compile C/C++ for WASM, pure Clang, no libs, no framework
I made some emulators in Rust as a learning project during the start of the pandemic, and ran into the exact same issue when I wanted to make a wasm version to run in a browser. Eventually, I was able to figure out how to do it, although I do use the 'wasm-pack' Cargo package to assist with it (I think you can get away without it if you're really motivated, you just need to set up the targets and other elements yourself). Basically you define some Rust API to expose whatever you need from your project, then that and the project get compiled into one .wasm binary and some (surprisingly readable) JavaScript "glue" gets generated which allows for easy inclusion into a web page. It works well for code in the std, but I've had issues with 3rd party packages.
It's focused on emulation development, but I wrote a document that describes the process I followed: https://github.com/aquova/chip8-book/blob/master/src/wasm.md
-
Advanced programming exercises/apps recommendations to code
I followed [this](https://github.com/aquova/chip8-book) book which uses Rust.
IronBoy
-
IronBoy: High accuracy GameBoy emulator written in Rust and available in the browser via WASM
Hey, since bro was kind enough to provide the source repo, you should probably post problems / feature requests to https://github.com/nicolas-siplis/IronBoy/issues instead of here.
- feboy (DMG GB emulator) now has full audio support! Special thanks to /u/KingWallmo for working on it the last couple months. Suggestions on what feature to add next?
- Open source project to get involved in as an audio developer
-
Gameboy Doctor: debug and fix your gameboy emulator
Hey there! I've been working on a Game Boy emulator since last year and found the GameRoy project, which translated the PPU's logic from SameBoy, the (AFAIK) most accurate GB emulator around. I basically copied the PPU logic into my emulator and replaced the "state" property (an integer) with enums for some extra clarity.
https://github.com/nicolas-siplis/feboy
https://github.com/rodrigodd/gameroy
https://github.com/LIJI32/SameBoy/
- How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
- After lots of lost sleep I finally got my Game Boy emulator into a presentable state, contributions and feature requests are more than welcome!
- Currently developing a GameBoy emulator and would love to be able to run at 60 FPS in debug mode, is it feasible?
- Gameboy (DMG) Emulator not rendering Alleyway correctly
- ¿Les interesaría aprender a programar, emulando un Game Boy?
What are some alternatives?
three-layer - :three: :cake: Architecture of the Haskell web applications
rosettaboy - A gameboy emulator in several different languages
wasm-fizzbuzz - WebAssembly from Scratch: From FizzBuzz to DooM.
pandocs - The single, most comprehensive Game Boy technical reference.
Essentials-of-Compilation - A book about compiling Racket and Python to x86-64 assembly
SameBoy - Game Boy and Game Boy Color emulator written in C
wefx - Basic WASM graphics package to draw to an HTML Canvas using C. In the style of the gfx library
Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)
cib - clang running in browser (wasm)
asitop - Perf monitoring CLI tool for Apple Silicon
chip8-test-suite - A collection of ROM images with tests that will aid you in developing your own CHIP-8, SUPER-CHIP or XO-CHIP interpreter (or "emulator")
gameroy - A Game Boy emulator, disassembler and debugger, written in Rust