chessIO VS haskmon

Compare chessIO vs haskmon and see what are their differences.

chessIO

Fast haskell chess move generator library and console UCI frontend (by mlang)

haskmon

A Haskell wrapper for Pokeapi.co (by pjrt)
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chessIO haskmon
1 -
31 2
- -
1.6 0.0
11 months ago about 8 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

chessIO

Posts with mentions or reviews of chessIO. We have used some of these posts to build our list of alternatives and similar projects.
  • The Stack Monoid, Revisited
    1 project | news.ycombinator.com | 17 May 2021
    Monoids are cool. It took me a long time to actually discover monoids during coding. It finally clicked when I realized the QuadBitboard I wrote for a chess move generator is actually a monoid. Empty board is the neutral element, and xor of all 4 bitboards is the operation.

    https://github.com/mlang/chessIO/blob/master/src/Game/Chess/...

haskmon

Posts with mentions or reviews of haskmon. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning haskmon yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing chessIO and haskmon you can also consider the following projects:

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

htiled - Import from the Tiled map editor.

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

fwgl

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

gore-and-ash-demo - Demostration game for Gore&Ash engine

Nomyx - The Nomyx game

ecstasy - :pill: a GHC.Generics-based entity component system

YACPong

rattletrap - :car: Parse and generate Rocket League replays.

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

ActionKid - A video game framework for haskell